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147 lines
5.4 KiB
XML
147 lines
5.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>FlyingPirate</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>Name</Name>
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</Element>
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<Element Type="Vector" ID="0x1">
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<Name>Position</Name>
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</Element>
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<Element Type="Vector" ID="0x2">
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<Name>Rotation</Name>
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</Element>
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<Element Type="Vector" ID="0x3">
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<Name>Scale</Name>
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</Element>
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<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
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<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
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<Element Type="Float" ID="0x6">
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<Name>MaxCoverDistance</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>HearingDistance</Name>
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</Element>
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<Element Type="Int" ID="0x8">
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<Name>FlyingPirateType</Name>
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</Element>
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<Element Type="Asset" ID="0x9">
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<Name>GunProjectile</Name>
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<TypeFilter>
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<Element>WPSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
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<Name>GunDamageInfo</Name>
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</Element>
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<Element Type="Sound" ID="0xB">
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<Name>GunSFX</Name>
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</Element>
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<Element Type="Asset" ID="0xC">
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<Name>AltProjectile</Name>
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<TypeFilter>
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<Element>WPSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
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<Name>AltProjectileDamageInfo</Name>
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</Element>
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<Element Type="Asset" ID="0xE">
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<Name>KamikazeProjectileInfo</Name>
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<TypeFilter>
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<Element>WPSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Float" ID="0xF">
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<Name>KnockbackDelay</Name>
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</Element>
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<Element Type="Float" ID="0x10">
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<Name>FlyingHeight</Name>
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</Element>
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<Element Type="Asset" ID="0x11">
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<Name>ParticleGenDesc</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0x12" Archetype="DamageInfo">
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<Name>KamikazeDamageInfo</Name>
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</Element>
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<Element Type="Float" ID="0x13">
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<Name>Unknown 7</Name>
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</Element>
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<Element Type="Float" ID="0x14">
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<Name>Unknown 8</Name>
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</Element>
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<Element Type="Float" ID="0x15">
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<Name>Unknown 9</Name>
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</Element>
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<Element Type="Float" ID="0x16">
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<Name>Unknown 10</Name>
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</Element>
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<Element Type="Sound" ID="0x17">
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<Name>RagDollSFX1</Name>
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</Element>
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<Element Type="Sound" ID="0x18">
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<Name>RagDollSFX2</Name>
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</Element>
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<Element Type="Float" ID="0x19">
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<Name>CoverCheckChance</Name>
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</Element>
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<Element Type="Float" ID="0x1A">
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<Name>Unknown 14</Name>
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</Element>
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<Element Type="Float" ID="0x1B">
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<Name>Unknown 15</Name>
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</Element>
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<Element Type="Asset" ID="0x1C">
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<Name>ParticleGen1</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x1D">
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<Name>ParticleGen2</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x1E">
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<Name>ParticleGen3</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Sound" ID="0x1F">
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<Name>KnockbackSFX</Name>
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</Element>
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<Element Type="Sound" ID="0x20">
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<Name>DeathSFX</Name>
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</Element>
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<Element Type="Float" ID="0x21">
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<Name>AggressionChance</Name>
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</Element>
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<Element Type="Float" ID="0x22">
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<Name>Unknown 19</Name>
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</Element>
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<Element Type="Float" ID="0x23">
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<Name>ProjectileHomingDistance</Name>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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<NameProperty>0x00</NameProperty>
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<PositionProperty>0x01</PositionProperty>
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<RotationProperty>0x02</RotationProperty>
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<ScaleProperty>0x03</ScaleProperty>
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<ActiveProperty>0x04:0x1A</ActiveProperty>
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<LightParametersProperty>0x05:0x00</LightParametersProperty>
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</EditorProperties>
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<Assets>
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<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
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<Element Type="Model" Source="Property" Location="0x05:0x02"/>
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<Element Type="Model" Source="Property" Location="0x05:0x04"/>
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</Assets>
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</ScriptObject>
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