Files
2026-02-04 21:15:49 -07:00

147 lines
5.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FlyingPirate</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>MaxCoverDistance</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>HearingDistance</Name>
</Element>
<Element Type="Int" ID="0x8">
<Name>FlyingPirateType</Name>
</Element>
<Element Type="Asset" ID="0x9">
<Name>GunProjectile</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
<Name>GunDamageInfo</Name>
</Element>
<Element Type="Sound" ID="0xB">
<Name>GunSFX</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>AltProjectile</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
<Name>AltProjectileDamageInfo</Name>
</Element>
<Element Type="Asset" ID="0xE">
<Name>KamikazeProjectileInfo</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0xF">
<Name>KnockbackDelay</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>FlyingHeight</Name>
</Element>
<Element Type="Asset" ID="0x11">
<Name>ParticleGenDesc</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x12" Archetype="DamageInfo">
<Name>KamikazeDamageInfo</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 10</Name>
</Element>
<Element Type="Sound" ID="0x17">
<Name>RagDollSFX1</Name>
</Element>
<Element Type="Sound" ID="0x18">
<Name>RagDollSFX2</Name>
</Element>
<Element Type="Float" ID="0x19">
<Name>CoverCheckChance</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>Unknown 14</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Unknown 15</Name>
</Element>
<Element Type="Asset" ID="0x1C">
<Name>ParticleGen1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1D">
<Name>ParticleGen2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1E">
<Name>ParticleGen3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x1F">
<Name>KnockbackSFX</Name>
</Element>
<Element Type="Sound" ID="0x20">
<Name>DeathSFX</Name>
</Element>
<Element Type="Float" ID="0x21">
<Name>AggressionChance</Name>
</Element>
<Element Type="Float" ID="0x22">
<Name>Unknown 19</Name>
</Element>
<Element Type="Float" ID="0x23">
<Name>ProjectileHomingDistance</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>