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2026-02-04 21:15:49 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FishCloud</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Active</Name>
</Element>
<Element Type="Asset" ID="0x5">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="AnimationSet" ID="0x6">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>NumBoids</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Speed</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>SeparationRadius</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>CohesionMagnitude</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>AlignmentWeight</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>SeparationMagnitude</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>WeaponRepelMagnitude</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>PlayerRepelMagnitude</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>ContainmentMagnitude</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>ScatterVelocity</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>MaxScatterAngle</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>WeaponRepelDampingSpeed</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>PlayerRepelDampingSpeed</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>ContainmentRadius</Name>
</Element>
<Element Type="Int" ID="0x15">
<Name>UpdateShift</Name>
</Element>
<Element Type="Color" ID="0x16">
<Name>Color</Name>
</Element>
<Element Type="Bool" ID="0x17">
<Name>Killable</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>WeaponKillRadius</Name>
</Element>
<Element Type="Asset" ID="0x19">
<Name>Part1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0x1A">
<Name>PartCount1</Name>
</Element>
<Element Type="Asset" ID="0x1B">
<Name>Part2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0x1C">
<Name>PartCount2</Name>
</Element>
<Element Type="Asset" ID="0x1D">
<Name>Part1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0x1E">
<Name>PartCount3</Name>
</Element>
<Element Type="Asset" ID="0x1F">
<Name>Part4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0x20">
<Name>PartCount4</Name>
</Element>
<Element Type="Sound" ID="0x21">
<Name>DeathSfx</Name>
</Element>
<Element Type="Bool" ID="0x22">
<Name>RepelFromThreats</Name>
</Element>
<Element Type="Bool" ID="0x23">
<Name>HotInThermal</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x06"/>
<Element Type="Model" Source="Property" Location="0x05"/>
</Assets>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>