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2026-02-04 21:15:49 -07:00

72 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Beetle</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Choice" ID="0x1">
<Name>Unknown</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x7" Archetype="DamageInfo"/>
<Element Type="Vector" ID="0x8">
<Name>OrbitOffset</Name>
<Description>This is clamped to the beetle's bounding box.</Description>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unused</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability">
<Name>AbdomenVulnerability</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="DamageVulnerability">
<Name>ArmorVulnerability</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>AbdomenModel</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0xD">
<Name>EntranceType</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>InitialAttackDelay</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>RetreatTime</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x05:0x1A</ActiveProperty>
<LightParametersProperty>0x06:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
<Element Type="Model" Source="Property" Location="0x0C"/>
</Assets>
<Attachments>
<Element AttachProperty="0x0C" LocatorName="Hive_LCTR" AttachType="Attach"/>
</Attachments>
</ScriptObject>