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151 lines
5.7 KiB
XML
151 lines
5.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>Babygoth</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>Name</Name>
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</Element>
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<Element Type="Vector" ID="0x1">
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<Name>Position</Name>
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</Element>
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<Element Type="Vector" ID="0x2">
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<Name>Rotation</Name>
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</Element>
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<Element Type="Vector" ID="0x3">
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<Name>Scale</Name>
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</Element>
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<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
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<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
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<Element Type="Float" ID="0x6">
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<Name>FireballAttackTime</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>FireballAttackTimeVariance</Name>
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</Element>
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<Element Type="Asset" ID="0x8">
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<Name>FireballWeapon</Name>
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<TypeFilter>
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<Element>WPSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
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<Name>FireballDamage</Name>
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</Element>
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<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
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<Name>AttackContactDamage</Name>
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</Element>
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<Element Type="Asset" ID="0xB">
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<Name>FireBreathWeapon</Name>
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<TypeFilter>
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<Element>WPSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0xC">
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<Name>FireBreathParticles</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
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<Name>FireBreathDamage</Name>
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</Element>
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<Element Type="Struct" ID="0xE" Archetype="DamageVulnerability">
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<Name>MouthVulnerability</Name>
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</Element>
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<Element Type="Struct" ID="0xF" Archetype="DamageVulnerability">
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<Name>ShellVulnerability</Name>
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</Element>
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<Element Type="Asset" ID="0x10">
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<Name>NoShellModel</Name>
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<TypeFilter>
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<Element>CMDL</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x11">
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<Name>NoShellSkin</Name>
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<TypeFilter>
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<Element>CSKR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Float" ID="0x12">
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<Name>ShellHP</Name>
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</Element>
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<Element Type="Sound" ID="0x13">
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<Name>ShellCrackSound</Name>
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</Element>
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<Element Type="Asset" ID="0x14">
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<Name>IntermediateCrackParticles</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x15">
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<Name>CrackOneParticles</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x16">
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<Name>CrackTwoParticles</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x17">
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<Name>DestroyShellParticles</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Sound" ID="0x18">
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<Name>CrackOneSound</Name>
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</Element>
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<Element Type="Sound" ID="0x19">
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<Name>CrackTwoSound</Name>
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</Element>
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<Element Type="Sound" ID="0x1A">
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<Name>DestroyShellSound</Name>
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</Element>
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<Element Type="Float" ID="0x1B">
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<Name>TimeUntilAttack</Name>
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</Element>
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<Element Type="Float" ID="0x1C">
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<Name>AttackCooldownTime</Name>
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</Element>
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<Element Type="Float" ID="0x1D">
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<Name>InterestTime</Name>
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</Element>
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<Element Type="Asset" ID="0x1E">
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<Name>FlamePlayerSteamTexture</Name>
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<TypeFilter>
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<Element>TXTR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Sound" ID="0x1F">
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<Name>FlamePlayerHitSound</Name>
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</Element>
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<Element Type="Asset" ID="0x20">
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<Name>FlamePlayerIceTexture</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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<NameProperty>0x00</NameProperty>
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<PositionProperty>0x01</PositionProperty>
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<RotationProperty>0x02</RotationProperty>
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<ScaleProperty>0x03</ScaleProperty>
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<ActiveProperty>0x04:0x1A</ActiveProperty>
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<LightParametersProperty>0x05:0x00</LightParametersProperty>
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</EditorProperties>
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<Assets>
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<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
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<Element Type="Model" Source="Property" Location="0x05:0x02"/>
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<Element Type="Model" Source="Property" Location="0x05:0x04"/>
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<Element Type="Model" Source="Property" Location="0x10"/>
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</Assets>
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</ScriptObject>
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