2015-12-14 18:33:16 -07:00
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<?xml version="1.0" encoding="UTF-8"?>
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2018-10-07 21:47:18 -06:00
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>Effect</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>Name</Name>
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</Element>
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<Element Type="Vector" ID="0x1">
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<Name>Position</Name>
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</Element>
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<Element Type="Vector" ID="0x2">
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<Name>Rotation</Name>
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</Element>
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<Element Type="Vector" ID="0x3">
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<Name>Scale</Name>
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</Element>
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<Element Type="Asset" ID="0x4">
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<Name>Particle</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x5">
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<Name>ELSC</Name>
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<TypeFilter>
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<Element>ELSC</Element>
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</TypeFilter>
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</Element>
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<Element Type="Bool" ID="0x6">
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<Name>HotInThermal</Name>
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</Element>
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<Element Type="Bool" ID="0x7">
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<Name>NoTimerUnlessAreaOccluded</Name>
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</Element>
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<Element Type="Bool" ID="0x8">
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<Name>RebuildSystemsOnActivate</Name>
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</Element>
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<Element Type="Bool" ID="0x9">
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<Name>Active</Name>
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</Element>
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<Element Type="Bool" ID="0xA">
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<Name>UseRateInverseCamDist</Name>
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</Element>
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<Element Type="Float" ID="0xB">
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<Name>RateInverseCamDist</Name>
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</Element>
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<Element Type="Float" ID="0xC">
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<Name>RateInverseCamDistRate</Name>
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</Element>
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<Element Type="Float" ID="0xD">
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<Name>Duration</Name>
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</Element>
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<Element Type="Float" ID="0xE">
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<Name>DurationResetWhileVisible</Name>
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</Element>
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<Element Type="Bool" ID="0xF">
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<Name>UseRateCamDistRange</Name>
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</Element>
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<Element Type="Float" ID="0x10">
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<Name>RateCamDistRangeMin</Name>
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</Element>
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<Element Type="Float" ID="0x11">
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<Name>RateCamDistRangeMax</Name>
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</Element>
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<Element Type="Float" ID="0x12">
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<Name>RateCamDistRangeFarRate </Name>
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</Element>
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<Element Type="Bool" ID="0x13">
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<Name>CombatVisorVisible</Name>
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</Element>
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<Element Type="Bool" ID="0x14">
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<Name>ThermalVisorVisible</Name>
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</Element>
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<Element Type="Bool" ID="0x15">
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<Name>XrayVisorVisible</Name>
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</Element>
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<Element Type="Bool" ID="0x16">
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<Name>DieWhenSystemsDone</Name>
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</Element>
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<Element Type="Struct" ID="0x17" Archetype="LightParameters"/>
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</SubProperties>
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</Properties>
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<EditorProperties>
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<NameProperty>0x00</NameProperty>
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<PositionProperty>0x01</PositionProperty>
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<RotationProperty>0x02</RotationProperty>
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<ScaleProperty>0x03</ScaleProperty>
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<ActiveProperty>0x09</ActiveProperty>
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<LightParametersProperty>0x17</LightParametersProperty>
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</EditorProperties>
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<Assets>
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<Element Type="Billboard" Source="File" Location="script/common/Effect.TXTR"/>
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</Assets>
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</ScriptObject>
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