mirror of
https://github.com/PrimeDecomp/prime.git
synced 2026-07-12 18:18:56 -07:00
234 lines
9.4 KiB
C++
234 lines
9.4 KiB
C++
#ifndef _CSCRIPTGUNTURRET
|
|
#define _CSCRIPTGUNTURRET
|
|
|
|
#include "MetroidPrime/CPhysicsActor.hpp"
|
|
|
|
#include "MetroidPrime/CDamageInfo.hpp"
|
|
#include "MetroidPrime/CDamageVulnerability.hpp"
|
|
#include "MetroidPrime/CHealthInfo.hpp"
|
|
#include "MetroidPrime/Enemies/CAiFuncMap.hpp"
|
|
#include "MetroidPrime/Enemies/CBurstFire.hpp"
|
|
#include "MetroidPrime/Weapons/CProjectileInfo.hpp"
|
|
|
|
class CCollisionActorManager;
|
|
class CElementGen;
|
|
class CScriptGunTurretData {
|
|
public:
|
|
CScriptGunTurretData(CInputStream& in, int propCount);
|
|
|
|
static int GetMinProperties() { return skMinProperties; }
|
|
static int GetNumProperties() { return 48; }
|
|
|
|
float GetIntoDeactivateDelay() const { return x0_intoDeactivateDelay; }
|
|
float GetIntoActivateDelay() const { return x4_intoActivateDelay; }
|
|
float GetReloadTime() const { return x8_reloadTime; }
|
|
float GetReloadTimeVariance() const { return xc_reloadTimeVariance; }
|
|
float GetPanStartTime() const { return x10_panStartTime; }
|
|
float GetPanHoldTime() const { return x14_panHoldTime; }
|
|
float GetPanTotalSearchTime() const { return x18_totalPanSearchTime; }
|
|
float GetLeftMaxAngle() const { return x1c_leftMaxAngle; }
|
|
float GetRightMaxAngle() const { return x20_rightMaxAngle; }
|
|
float GetDownMaxAngle() const { return x24_downMaxAngle; }
|
|
float GetTurnSpeed() const { return x28_turnSpeed; }
|
|
float GetDetectionRange() const { return x2c_detectionRange; }
|
|
float GetDetectionZRange() const { return x30_detectionZRange; }
|
|
float GetFreezeDuration() const { return x34_freezeDuration; }
|
|
float GetFreezeVariance() const { return x38_freezeVariance; }
|
|
bool UseFreezeTimeout() const { return x3c_freezeTimeout; }
|
|
CAssetId GetProjectileRes() const { return x40_projectileRes; }
|
|
const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
|
|
CAssetId GetIdleLightRes() const { return x60_idleLightRes; }
|
|
CAssetId GetDeactivateLightRes() const { return x64_deactivateLightRes; }
|
|
CAssetId GetTargettingLightRes() const { return x68_targettingLightRes; }
|
|
CAssetId GetFrozenEffectRes() const { return x6c_frozenEffectRes; }
|
|
CAssetId GetChargingEffectRes() const { return x70_chargingEffectRes; }
|
|
CAssetId GetPanningEffectRes() const { return x74_panningEffectRes; }
|
|
CAssetId GetVisorEffectRes() const { return x78_visorEffectRes; }
|
|
ushort GetTrackingSoundId() const { return x7c_trackingSoundId; }
|
|
ushort GetLockOnSoundId() const { return x7e_lockOnSoundId; }
|
|
ushort GetUnFreezeSoundId() const { return x80_unfreezeSoundId; }
|
|
ushort GetStopClankSoundId() const { return x82_stopClankSoundId; }
|
|
ushort GetChargingSoundId() const { return x84_chargingSoundId; }
|
|
ushort GetVisorSoundId() const { return x86_visorSoundId; }
|
|
CAssetId GetExtensionModelResId() const { return x88_extensionModelResId; }
|
|
float GetExtensionDropDownDist() const { return x8c_extensionDropDownDist; }
|
|
uint GetNumInitialShots() const { return x90_numInitialShots; }
|
|
uint GetInitialShotTableIndex() const { return x94_initialShotTableIndex; }
|
|
uint GetNumSubsequentShots() const { return x98_numSubsequentShots; }
|
|
float GetFrenzyDuration() const { return x9c_frenzyDuration; }
|
|
bool IsScriptedStartOnly() const { return xa0_scriptedStartOnly; }
|
|
|
|
private:
|
|
static const int skMinProperties;
|
|
float x0_intoDeactivateDelay;
|
|
float x4_intoActivateDelay;
|
|
float x8_reloadTime;
|
|
float xc_reloadTimeVariance;
|
|
float x10_panStartTime;
|
|
float x14_panHoldTime;
|
|
float x18_totalPanSearchTime;
|
|
float x1c_leftMaxAngle;
|
|
float x20_rightMaxAngle;
|
|
float x24_downMaxAngle;
|
|
float x28_turnSpeed;
|
|
float x2c_detectionRange;
|
|
float x30_detectionZRange;
|
|
float x34_freezeDuration;
|
|
float x38_freezeVariance;
|
|
bool x3c_freezeTimeout;
|
|
CAssetId x40_projectileRes;
|
|
CDamageInfo x44_projectileDamage;
|
|
CAssetId x60_idleLightRes;
|
|
CAssetId x64_deactivateLightRes;
|
|
CAssetId x68_targettingLightRes;
|
|
CAssetId x6c_frozenEffectRes;
|
|
CAssetId x70_chargingEffectRes;
|
|
CAssetId x74_panningEffectRes;
|
|
CAssetId x78_visorEffectRes;
|
|
ushort x7c_trackingSoundId;
|
|
ushort x7e_lockOnSoundId;
|
|
ushort x80_unfreezeSoundId;
|
|
ushort x82_stopClankSoundId;
|
|
ushort x84_chargingSoundId;
|
|
ushort x86_visorSoundId;
|
|
CAssetId x88_extensionModelResId;
|
|
float x8c_extensionDropDownDist;
|
|
uint x90_numInitialShots;
|
|
uint x94_initialShotTableIndex;
|
|
uint x98_numSubsequentShots;
|
|
float x9c_frenzyDuration;
|
|
bool xa0_scriptedStartOnly;
|
|
};
|
|
CHECK_SIZEOF(CScriptGunTurretData, 0xa4)
|
|
|
|
class CScriptGunTurret : public CPhysicsActor {
|
|
public:
|
|
enum ETurretComponent {
|
|
kTC_Base,
|
|
kTC_Gun,
|
|
};
|
|
|
|
enum ETurretState {
|
|
kTS_Invalid = -1,
|
|
kTS_Destroyed,
|
|
kTS_Deactive,
|
|
kTS_DeactiveFromReady,
|
|
kTS_Deactivating,
|
|
kTS_DeactivatingFromReady,
|
|
kTS_Inactive,
|
|
kTS_Ready,
|
|
kTS_PanningA,
|
|
kTS_PanningB,
|
|
kTS_Targeting,
|
|
kTS_Firing,
|
|
kTS_ExitTargeting,
|
|
kTS_Frenzy
|
|
};
|
|
|
|
CScriptGunTurret(TUniqueId uid, const rstl::string& name, ETurretComponent comp,
|
|
const CEntityInfo& info, const CTransform4f& xf, const CModelData& mData,
|
|
const CAABox& aabb, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
|
|
const CActorParameters& aParms, const CScriptGunTurretData& turretData);
|
|
~CScriptGunTurret();
|
|
|
|
void Think(float dt, CStateManager& mgr) override;
|
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
|
void Accept(IVisitor& visitor) override;
|
|
void Render(const CStateManager& mgr) const override;
|
|
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
|
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
|
void Touch(CActor& actor, CStateManager& mgr) override;
|
|
|
|
CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x264_healthInfo; }
|
|
const CDamageVulnerability* GetDamageVulnerability() const override { return &x26c_damageVuln; }
|
|
|
|
private:
|
|
static const char* skGunLCTRName;
|
|
static const char* skBlastLCTRName;
|
|
static const char* skLightLCTRName;
|
|
static const char* skLockonTargetLCTRName;
|
|
void ProcessGunStateMachine(float dt, CStateManager& mgr);
|
|
void ProcessCurrentState(EStateMsg msg, float dt, CStateManager& mgr);
|
|
void ProcessDeactivatingState(EStateMsg msg, float dt, CStateManager& mgr);
|
|
void ProcessInactiveState(EStateMsg msg, float dt, CStateManager& mgr);
|
|
void ProcessReadyState(EStateMsg msg, float dt, CStateManager& mgr);
|
|
void ProcessPanningState(EStateMsg msg, float dt, CStateManager& mgr);
|
|
void ProcessTargettingState(EStateMsg msg, float dt, CStateManager& mgr);
|
|
void ProcessExitTargettingState(EStateMsg msg, float dt, CStateManager& mgr);
|
|
void ProcessFrenzyState(EStateMsg msg, float dt, CStateManager& mgr);
|
|
void UpdateTurretAnimation();
|
|
void UpdateGunOrientation(float dt, CStateManager& mgr);
|
|
CVector3f UpdateExtensionModelState(float dt);
|
|
void UpdateTargettingSound(float dt);
|
|
void UpdateGunParticles(float dt, CStateManager& mgr);
|
|
void UpdateGunCollisionManager(float dt, CStateManager& mgr);
|
|
void UpdateFrozenState(float dt, CStateManager& mgr);
|
|
void UpdateHealthInfo(CStateManager& mgr);
|
|
void SetupCollisionManager(CStateManager& mgr);
|
|
void SetTurretState(ETurretState state, CStateManager& mgr);
|
|
void SetupExtensionModel() {
|
|
const CModelData mData(
|
|
CStaticRes(x2d4_data.GetExtensionModelResId(), GetModelData()->GetScale()));
|
|
x4a4_extensionModel = rstl::optional_object< CModelData >(mData);
|
|
}
|
|
|
|
bool IsStopped(float dt) const;
|
|
|
|
ETurretComponent x258_type;
|
|
TUniqueId x25c_gunId;
|
|
float x260_lastGunHP;
|
|
CHealthInfo x264_healthInfo;
|
|
CDamageVulnerability x26c_damageVuln;
|
|
CScriptGunTurretData x2d4_data;
|
|
TUniqueId x378_;
|
|
CProjectileInfo x37c_projectileInfo;
|
|
CBurstFire x3a4_burstFire;
|
|
CVector3f x404_targetPosition;
|
|
TLockedToken< CGenDescription > x410_idleLightDesc;
|
|
TLockedToken< CGenDescription > x41c_deactivateLightDesc;
|
|
TLockedToken< CGenDescription > x428_targettingLightDesc;
|
|
TLockedToken< CGenDescription > x434_frozenEffectDesc;
|
|
TLockedToken< CGenDescription > x440_chargingEffectDesc;
|
|
TLockedToken< CGenDescription > x44c_panningEffectDesc;
|
|
rstl::optional_object< TLockedToken< CGenDescription > > x458_visorEffectDesc;
|
|
rstl::auto_ptr< CElementGen > x468_idleLight;
|
|
rstl::auto_ptr< CElementGen > x470_deactivateLight;
|
|
rstl::auto_ptr< CElementGen > x478_targettingLight;
|
|
rstl::auto_ptr< CElementGen > x480_frozenEffect;
|
|
rstl::auto_ptr< CElementGen > x488_chargingEffect;
|
|
rstl::auto_ptr< CElementGen > x490_panningEffect;
|
|
TUniqueId x498_lightId;
|
|
rstl::single_ptr< CCollisionActorManager > x49c_collisionManager;
|
|
TUniqueId x4a0_collisionActor;
|
|
rstl::optional_object< CModelData > x4a4_extensionModel;
|
|
float x4f4_extensionRange;
|
|
float x4f8_extensionT;
|
|
CVector3f x4fc_extensionOffset;
|
|
CSegId x508_gunSDKSeg;
|
|
CSfxHandle x50c_targetingEmitter;
|
|
float x510_timeSinceLastTargetSfx;
|
|
CVector3f x514_lastFrontVector;
|
|
ETurretState x520_state;
|
|
float x524_curStateTime;
|
|
float x528_curInactiveTime;
|
|
float x52c_curActiveTime;
|
|
float x530_curPanTime;
|
|
float x534_fireCycleRemTime;
|
|
float x538_halfFireCycleDur;
|
|
float x53c_freezeRemTime;
|
|
int x540_turretAnim;
|
|
CVector3f x544_originalFrontVec;
|
|
CVector3f x550_originalRightVec;
|
|
int x55c_additiveChargeAnim;
|
|
bool x560_24_dead : 1;
|
|
bool x560_25_frozen : 1;
|
|
bool x560_26_firedWithSetBurst : 1;
|
|
bool x560_27_burstSet : 1;
|
|
bool x560_28_hasBeenActivated : 1;
|
|
bool x560_29_scriptedStart : 1;
|
|
bool x560_30_needsStopClankSound : 1;
|
|
bool x560_31_frenzyReverse : 1;
|
|
};
|
|
|
|
#endif // _CSCRIPTGUNTURRET
|