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prime/include/MetroidPrime/ScriptObjects/CScriptGunTurret.hpp
T
2026-07-08 11:24:18 -07:00

234 lines
9.4 KiB
C++

#ifndef _CSCRIPTGUNTURRET
#define _CSCRIPTGUNTURRET
#include "MetroidPrime/CPhysicsActor.hpp"
#include "MetroidPrime/CDamageInfo.hpp"
#include "MetroidPrime/CDamageVulnerability.hpp"
#include "MetroidPrime/CHealthInfo.hpp"
#include "MetroidPrime/Enemies/CAiFuncMap.hpp"
#include "MetroidPrime/Enemies/CBurstFire.hpp"
#include "MetroidPrime/Weapons/CProjectileInfo.hpp"
class CCollisionActorManager;
class CElementGen;
class CScriptGunTurretData {
public:
CScriptGunTurretData(CInputStream& in, int propCount);
static int GetMinProperties() { return skMinProperties; }
static int GetNumProperties() { return 48; }
float GetIntoDeactivateDelay() const { return x0_intoDeactivateDelay; }
float GetIntoActivateDelay() const { return x4_intoActivateDelay; }
float GetReloadTime() const { return x8_reloadTime; }
float GetReloadTimeVariance() const { return xc_reloadTimeVariance; }
float GetPanStartTime() const { return x10_panStartTime; }
float GetPanHoldTime() const { return x14_panHoldTime; }
float GetPanTotalSearchTime() const { return x18_totalPanSearchTime; }
float GetLeftMaxAngle() const { return x1c_leftMaxAngle; }
float GetRightMaxAngle() const { return x20_rightMaxAngle; }
float GetDownMaxAngle() const { return x24_downMaxAngle; }
float GetTurnSpeed() const { return x28_turnSpeed; }
float GetDetectionRange() const { return x2c_detectionRange; }
float GetDetectionZRange() const { return x30_detectionZRange; }
float GetFreezeDuration() const { return x34_freezeDuration; }
float GetFreezeVariance() const { return x38_freezeVariance; }
bool UseFreezeTimeout() const { return x3c_freezeTimeout; }
CAssetId GetProjectileRes() const { return x40_projectileRes; }
const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
CAssetId GetIdleLightRes() const { return x60_idleLightRes; }
CAssetId GetDeactivateLightRes() const { return x64_deactivateLightRes; }
CAssetId GetTargettingLightRes() const { return x68_targettingLightRes; }
CAssetId GetFrozenEffectRes() const { return x6c_frozenEffectRes; }
CAssetId GetChargingEffectRes() const { return x70_chargingEffectRes; }
CAssetId GetPanningEffectRes() const { return x74_panningEffectRes; }
CAssetId GetVisorEffectRes() const { return x78_visorEffectRes; }
ushort GetTrackingSoundId() const { return x7c_trackingSoundId; }
ushort GetLockOnSoundId() const { return x7e_lockOnSoundId; }
ushort GetUnFreezeSoundId() const { return x80_unfreezeSoundId; }
ushort GetStopClankSoundId() const { return x82_stopClankSoundId; }
ushort GetChargingSoundId() const { return x84_chargingSoundId; }
ushort GetVisorSoundId() const { return x86_visorSoundId; }
CAssetId GetExtensionModelResId() const { return x88_extensionModelResId; }
float GetExtensionDropDownDist() const { return x8c_extensionDropDownDist; }
uint GetNumInitialShots() const { return x90_numInitialShots; }
uint GetInitialShotTableIndex() const { return x94_initialShotTableIndex; }
uint GetNumSubsequentShots() const { return x98_numSubsequentShots; }
float GetFrenzyDuration() const { return x9c_frenzyDuration; }
bool IsScriptedStartOnly() const { return xa0_scriptedStartOnly; }
private:
static const int skMinProperties;
float x0_intoDeactivateDelay;
float x4_intoActivateDelay;
float x8_reloadTime;
float xc_reloadTimeVariance;
float x10_panStartTime;
float x14_panHoldTime;
float x18_totalPanSearchTime;
float x1c_leftMaxAngle;
float x20_rightMaxAngle;
float x24_downMaxAngle;
float x28_turnSpeed;
float x2c_detectionRange;
float x30_detectionZRange;
float x34_freezeDuration;
float x38_freezeVariance;
bool x3c_freezeTimeout;
CAssetId x40_projectileRes;
CDamageInfo x44_projectileDamage;
CAssetId x60_idleLightRes;
CAssetId x64_deactivateLightRes;
CAssetId x68_targettingLightRes;
CAssetId x6c_frozenEffectRes;
CAssetId x70_chargingEffectRes;
CAssetId x74_panningEffectRes;
CAssetId x78_visorEffectRes;
ushort x7c_trackingSoundId;
ushort x7e_lockOnSoundId;
ushort x80_unfreezeSoundId;
ushort x82_stopClankSoundId;
ushort x84_chargingSoundId;
ushort x86_visorSoundId;
CAssetId x88_extensionModelResId;
float x8c_extensionDropDownDist;
uint x90_numInitialShots;
uint x94_initialShotTableIndex;
uint x98_numSubsequentShots;
float x9c_frenzyDuration;
bool xa0_scriptedStartOnly;
};
CHECK_SIZEOF(CScriptGunTurretData, 0xa4)
class CScriptGunTurret : public CPhysicsActor {
public:
enum ETurretComponent {
kTC_Base,
kTC_Gun,
};
enum ETurretState {
kTS_Invalid = -1,
kTS_Destroyed,
kTS_Deactive,
kTS_DeactiveFromReady,
kTS_Deactivating,
kTS_DeactivatingFromReady,
kTS_Inactive,
kTS_Ready,
kTS_PanningA,
kTS_PanningB,
kTS_Targeting,
kTS_Firing,
kTS_ExitTargeting,
kTS_Frenzy
};
CScriptGunTurret(TUniqueId uid, const rstl::string& name, ETurretComponent comp,
const CEntityInfo& info, const CTransform4f& xf, const CModelData& mData,
const CAABox& aabb, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParms, const CScriptGunTurretData& turretData);
~CScriptGunTurret();
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Accept(IVisitor& visitor) override;
void Render(const CStateManager& mgr) const override;
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
void Touch(CActor& actor, CStateManager& mgr) override;
CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x264_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const override { return &x26c_damageVuln; }
private:
static const char* skGunLCTRName;
static const char* skBlastLCTRName;
static const char* skLightLCTRName;
static const char* skLockonTargetLCTRName;
void ProcessGunStateMachine(float dt, CStateManager& mgr);
void ProcessCurrentState(EStateMsg msg, float dt, CStateManager& mgr);
void ProcessDeactivatingState(EStateMsg msg, float dt, CStateManager& mgr);
void ProcessInactiveState(EStateMsg msg, float dt, CStateManager& mgr);
void ProcessReadyState(EStateMsg msg, float dt, CStateManager& mgr);
void ProcessPanningState(EStateMsg msg, float dt, CStateManager& mgr);
void ProcessTargettingState(EStateMsg msg, float dt, CStateManager& mgr);
void ProcessExitTargettingState(EStateMsg msg, float dt, CStateManager& mgr);
void ProcessFrenzyState(EStateMsg msg, float dt, CStateManager& mgr);
void UpdateTurretAnimation();
void UpdateGunOrientation(float dt, CStateManager& mgr);
CVector3f UpdateExtensionModelState(float dt);
void UpdateTargettingSound(float dt);
void UpdateGunParticles(float dt, CStateManager& mgr);
void UpdateGunCollisionManager(float dt, CStateManager& mgr);
void UpdateFrozenState(float dt, CStateManager& mgr);
void UpdateHealthInfo(CStateManager& mgr);
void SetupCollisionManager(CStateManager& mgr);
void SetTurretState(ETurretState state, CStateManager& mgr);
void SetupExtensionModel() {
const CModelData mData(
CStaticRes(x2d4_data.GetExtensionModelResId(), GetModelData()->GetScale()));
x4a4_extensionModel = rstl::optional_object< CModelData >(mData);
}
bool IsStopped(float dt) const;
ETurretComponent x258_type;
TUniqueId x25c_gunId;
float x260_lastGunHP;
CHealthInfo x264_healthInfo;
CDamageVulnerability x26c_damageVuln;
CScriptGunTurretData x2d4_data;
TUniqueId x378_;
CProjectileInfo x37c_projectileInfo;
CBurstFire x3a4_burstFire;
CVector3f x404_targetPosition;
TLockedToken< CGenDescription > x410_idleLightDesc;
TLockedToken< CGenDescription > x41c_deactivateLightDesc;
TLockedToken< CGenDescription > x428_targettingLightDesc;
TLockedToken< CGenDescription > x434_frozenEffectDesc;
TLockedToken< CGenDescription > x440_chargingEffectDesc;
TLockedToken< CGenDescription > x44c_panningEffectDesc;
rstl::optional_object< TLockedToken< CGenDescription > > x458_visorEffectDesc;
rstl::auto_ptr< CElementGen > x468_idleLight;
rstl::auto_ptr< CElementGen > x470_deactivateLight;
rstl::auto_ptr< CElementGen > x478_targettingLight;
rstl::auto_ptr< CElementGen > x480_frozenEffect;
rstl::auto_ptr< CElementGen > x488_chargingEffect;
rstl::auto_ptr< CElementGen > x490_panningEffect;
TUniqueId x498_lightId;
rstl::single_ptr< CCollisionActorManager > x49c_collisionManager;
TUniqueId x4a0_collisionActor;
rstl::optional_object< CModelData > x4a4_extensionModel;
float x4f4_extensionRange;
float x4f8_extensionT;
CVector3f x4fc_extensionOffset;
CSegId x508_gunSDKSeg;
CSfxHandle x50c_targetingEmitter;
float x510_timeSinceLastTargetSfx;
CVector3f x514_lastFrontVector;
ETurretState x520_state;
float x524_curStateTime;
float x528_curInactiveTime;
float x52c_curActiveTime;
float x530_curPanTime;
float x534_fireCycleRemTime;
float x538_halfFireCycleDur;
float x53c_freezeRemTime;
int x540_turretAnim;
CVector3f x544_originalFrontVec;
CVector3f x550_originalRightVec;
int x55c_additiveChargeAnim;
bool x560_24_dead : 1;
bool x560_25_frozen : 1;
bool x560_26_firedWithSetBurst : 1;
bool x560_27_burstSet : 1;
bool x560_28_hasBeenActivated : 1;
bool x560_29_scriptedStart : 1;
bool x560_30_needsStopClankSound : 1;
bool x560_31_frenzyReverse : 1;
};
#endif // _CSCRIPTGUNTURRET