Files
2026-03-19 20:55:56 -06:00

64 lines
2.3 KiB
C++

#ifndef _CSEEDLING
#define _CSEEDLING
#include "types.h"
#include "MetroidPrime/CDamageInfo.hpp"
#include "MetroidPrime/Enemies/CWallWalker.hpp"
#include "MetroidPrime/PathFinding/CPathFindSearch.hpp"
#include "MetroidPrime/Weapons/CProjectileInfo.hpp"
#include "Kyoto/Math/CAABox.hpp"
class CModelData;
class CSeedling : public CWallWalker {
public:
CSeedling(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, const CModelData& mData, const CPatternedInfo& pInfo,
const CActorParameters& actParms, const CAssetId& needleModel,
const CAssetId& weaponId, const CDamageInfo& projectileDamage,
const CDamageInfo& deathDamage, float f1, float f2, float f3, float f4);
// CEntity
~CSeedling() override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
// CActor
void Render(const CStateManager& mgr) const override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
void Touch(CActor& actor, CStateManager& mgr) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
float dt) override;
// CAi
void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void Active(CStateManager& mgr, EStateMsg msg, float arg) override;
void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
// CPatterned
void MassiveDeath(CStateManager& mgr) override;
CPathFindSearch* GetSearchPath() override { return &x5d8_searchPath; }
CProjectileInfo* ProjectileInfo() override { return &x6c0_projectileInfo; }
private:
void LaunchNeedles(CStateManager& mgr);
CPathFindSearch x5d8_searchPath;
CModelData* x6bc_spikeData;
CProjectileInfo x6c0_projectileInfo;
CDamageInfo x6e8_deathDamage;
CAABox x704_modelBounds;
float x71c_attackCoolOff;
TUniqueId x720_prevObj;
bool x722_24_renderOnlyClusterA : 1;
bool x722_25_curNeedleCluster : 1;
};
CHECK_SIZEOF(CSeedling, 0x728)
#endif // _CSEEDLING