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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#ifndef _CPOWERBEAM
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#define _CPOWERBEAM
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#include "types.h"
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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#include "rstl/single_ptr.hpp"
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class CPowerBeam : public CGunWeapon {
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public:
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CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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~CPowerBeam();
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void PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
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void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
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void UpdateGunFx(const bool shotSmoke, const float dt, const CStateManager& mgr,
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const CTransform4f& xf) override;
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void Fire(const bool underwater, const float dt, CPlayerState::EChargeStage chargeState,
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const CTransform4f& xf, CStateManager& mgr, const TUniqueId homingTarget,
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const float chargeFactor1, const float chargeFactor2) override;
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void EnableSecondaryFx(ESecondaryFxType type) override;
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void Update(const float dt, CStateManager& mgr) override;
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void Load(CStateManager& mgr, const bool subtypeBasePose) override;
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void Unload(CStateManager& mgr) override;
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bool IsLoaded() const override;
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private:
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enum ESmokeState { kSS_Inactive, kSS_Active, kSS_Done };
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TCachedToken< CGenDescription > x21c_shotSmoke;
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TCachedToken< CGenDescription > x228_power2nd1;
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rstl::single_ptr< CElementGen > x234_shotSmokeGen;
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rstl::single_ptr< CElementGen > x238_power2ndGen;
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float x23c_smokeTimer;
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ESmokeState x240_smokeState;
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bool x244_24 : 1;
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bool x244_25_loaded : 1;
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void ReInitVariables();
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};
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CHECK_SIZEOF(CPowerBeam, 0x248)
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#endif // _CPOWERBEAM
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