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* CPlayerGun (not cleaned up yet) * Update tool versions * Cleanup * Cleanup some stuff * Update CBomb ctor symbol in _01
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
#ifndef _CPHAZONBEAM
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#define _CPHAZONBEAM
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#include "MetroidPrime/CEntityInfo.hpp"
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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#include <types.h>
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class CPhazonBeam : public CGunWeapon {
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friend class CPlayerGun;
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public:
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CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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~CPhazonBeam();
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void ReInitVariables();
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bool IsFiring(const CStateManager& mgr) const;
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void PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
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void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
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void UpdateGunFx(const bool shotSmoke, const float dt, const CStateManager& mgr,
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const CTransform4f& xf) override;
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void DrawMuzzleFx(const CStateManager& mgr) const override;
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void Draw(bool drawSuitArm, const CStateManager& mgr, const CTransform4f& xf,
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const CModelFlags& flags, const CActorLights* lights) const override;
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void Fire(const bool underwater, const float dt, CPlayerState::EChargeStage chargeState,
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const CTransform4f& xf, CStateManager& mgr, const TUniqueId homingTarget,
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const float chargeFactor1, const float chargeFactor2) override;
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void Update(float dt, CStateManager& mgr) override;
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void UpdateBeam(float dt, const CTransform4f& xf, const CVector3f& localBeamPos,
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CStateManager& mgr);
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void StopBeam(CStateManager& mgr, bool reset);
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void Load(CStateManager& mgr, const bool subtypeBasePose) override;
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void Unload(CStateManager& mgr) override;
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bool IsLoaded() const override;
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void CreateBeam(CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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private:
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TToken< CModel > mVeins;
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rstl::single_ptr< CModelData > mVeinsData;
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TCachedToken< CGenDescription > mPhazon2nd1;
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rstl::single_ptr< CElementGen > mChargeFxGen;
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CAABox mAABoxScale;
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CAABox mAABoxTranslate;
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float mClipWipeScale;
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float mClipWipeTranslate;
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float mIndirectAlpha;
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bool mLoaded : 1;
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bool mClipWipeActive : 1;
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bool mVeinsAlphaActive : 1;
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bool mPhazonVeinsIdx : 1;
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float mFireTime;
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static const char* const skPhazonVeins;
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static const char* const skPhazonVeins2;
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static const char* const skScaleLocator;
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static const ushort skSoundIds[];
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};
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CHECK_SIZEOF(CPhazonBeam, 0x27c)
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#endif // _CPHAZONBEAM
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