Files
prime/include/MetroidPrime/CGroundMovement.hpp
Luke StreetandGitHub a3de68f5b8 CGameCollision & CollisionUtil (#42)
* Initial CGameCollision

* CollisionUtil

* Update GM8E01_01 symbols
2026-03-13 01:27:42 -06:00

21 lines
588 B
C++

#ifndef _CGROUNDMOVEMENT
#define _CGROUNDMOVEMENT
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/reserved_vector.hpp"
class CStateManager;
class CPhysicsActor;
typedef rstl::reserved_vector< TUniqueId, 1024 > TEntityList;
class CGroundMovement {
public:
static void MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt,
const TEntityList* colliderList);
static void MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float dt,
const TEntityList* colliderList);
};
#endif