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21 lines
588 B
C++
21 lines
588 B
C++
#ifndef _CGROUNDMOVEMENT
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#define _CGROUNDMOVEMENT
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/reserved_vector.hpp"
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class CStateManager;
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class CPhysicsActor;
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typedef rstl::reserved_vector< TUniqueId, 1024 > TEntityList;
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class CGroundMovement {
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public:
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static void MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt,
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const TEntityList* colliderList);
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static void MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float dt,
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const TEntityList* colliderList);
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};
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#endif
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