Files

262 lines
11 KiB
C++

#ifndef _CCUBERENDERER
#define _CCUBERENDERER
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Math/CPlane.hpp"
#include "MetroidPrime/CGameArea.hpp"
#include "types.h"
#include <dolphin/gx/GXEnum.h>
#include "MetaRender/IRenderer.hpp"
#include "Kyoto/CRandom16.hpp"
#include "Kyoto/CResFactory.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Graphics/CGraphicsPalette.hpp"
#include "Kyoto/Graphics/CTexture.hpp"
#include "Kyoto/IObjectStore.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CFrustumPlanes.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector2f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/PVS/CPVSVisSet.hpp"
#include "Kyoto/TOneStatic.hpp"
#include "Kyoto/TToken.hpp"
#include "Kyoto/Text/CFont.hpp"
#include "Weapons/IWeaponRenderer.hpp"
#include "rstl/list.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
#include "rstl/single_ptr.hpp"
#include "rstl/vector.hpp"
class CCubeModel;
class CMetroidModelInstance;
class CModel;
class CSkinnedModel;
class CCubeSurface;
class CLight;
class CModelFlags;
class CCubeRenderer : public IRenderer, public IWeaponRenderer, public TOneStatic< CCubeRenderer > {
private:
class CAreaListItem {
public:
CAreaListItem(const rstl::vector< CMetroidModelInstance >* geometry,
const CAreaRenderOctTree* octTree,
const rstl::auto_ptr< rstl::vector< TCachedToken< CTexture > > >& textures,
const rstl::auto_ptr< rstl::vector< rstl::auto_ptr< CCubeModel > > >& models,
int areaIdx);
const rstl::vector< CMetroidModelInstance >* GetModelVector() const { return x0_geometry; }
const rstl::auto_ptr< rstl::vector< TCachedToken< CTexture > > >& GetTextures() const {
return x8_textures;
}
const rstl::auto_ptr< rstl::vector< rstl::auto_ptr< CCubeModel > > >& GetModelList() const {
return xc_models;
}
int GetAreaId() const { return x18_areaIdx; }
// private:
const rstl::vector< CMetroidModelInstance >* x0_geometry;
const CAreaRenderOctTree* x4_octTree;
const rstl::auto_ptr< rstl::vector< TCachedToken< CTexture > > > x8_textures;
const rstl::auto_ptr< rstl::vector< rstl::auto_ptr< CCubeModel > > > xc_models;
int x18_areaIdx;
rstl::vector< uint > x1c_lightOctreeWords;
};
public:
class CFogVolumeListItem {
public:
CFogVolumeListItem(const CTransform4f&, CColor, const CAABox&, const TLockedToken< CModel >*,
const CSkinnedModel*);
CTransform4f x0_xf;
CColor x30_color;
CAABox x34_aabb;
rstl::optional_object< TLockedToken< CModel > > x4c_model;
const CSkinnedModel* x5c_skinnedModel;
};
CCubeRenderer(IObjectStore&, COsContext&, CMemorySys&, CResFactory&);
~CCubeRenderer() override;
void AddStaticGeometry(const rstl::vector< CMetroidModelInstance >* geometry,
const CAreaRenderOctTree* octTree, int areaIdx) override;
void EnablePVS(const CPVSVisSet* set, int areaIdx) override;
void DisablePVS() override;
void RemoveStaticGeometry(const rstl::vector< CMetroidModelInstance >* geometry) override;
void DrawUnsortedGeometry(int areaIdx, uint mask, uint targetMask) override;
void DrawSortedGeometry(int areaIdx, uint mask, uint targetMask) override;
void DrawStaticGeometry(int areaIdx, uint mask, uint targetMask) override;
void DrawAreaGeometry(int areaIdx, uint mask, uint targetMask) override;
void PostRenderFogs() override;
void SetModelMatrix(const CTransform4f& xf) override;
void AddParticleGen(const CParticleGen& gen) override;
void AddParticleGen(const CParticleGen& gen, const CVector3f&, const CAABox&) override;
void AddPlaneObject(const void* obj, const CAABox& aabb, const CPlane& plane, int type) override;
void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
IRenderer::EDrawableSorting sorting) override;
void SetDrawableCallback(TDrawableCallback cb, const void* ctx) override;
void SetWorldViewpoint(const CTransform4f& xf) override;
void SetPerspective(float, float, float, float, float) override;
void SetPerspective(float, float, float, float) override;
rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
float zfar) override;
void SetClippingPlanes(const CFrustumPlanes&) override;
void SetViewport(int left, int right, int width, int height) override;
void SetDepthReadWrite(const bool read, const bool update) override;
void SetBlendMode_AdditiveAlpha() override;
void SetBlendMode_AlphaBlended() override;
void SetBlendMode_NoColorWrite() override;
void SetBlendMode_ColorMultiply() override;
void SetBlendMode_InvertDst() override;
void SetBlendMode_InvertSrc() override;
void SetBlendMode_Replace() override;
void SetBlendMode_AdditiveDestColor() override;
void SetDebugOption(IRenderer::EDebugOption option, int value) override;
void BeginScene() override;
void EndScene() override;
void BeginPrimitive(IRenderer::EPrimitiveType prim, int count) override;
void BeginLines(int nverts) override;
void BeginLineStrip(int nverts) override;
void BeginTriangles(int nverts) override;
void BeginTriangleStrip(int nverts) override;
void BeginTriangleFan(int nverts) override;
void PrimVertex(const CVector3f& vtx) override;
void PrimNormal(const CVector3f& nrm) override;
void PrimColor(float r, float g, float b, float a) override;
void PrimColor(const CColor& color) override;
void EndPrimitive() override;
void SetAmbientColor(const CColor& color) override;
void DrawString(const char*, int, int) override;
float GetFPS() override;
void CacheReflection(void (*)(void*, const CVector3f&), void*, bool) override;
void DrawSpaceWarp(const CVector3f&, float) override;
void DrawThermalModel(const CModel&, const CColor&, const CColor&, const float*, const float*,
const CModelFlags&) override;
void DrawModelDisintegrate(const CModel&, const CTexture&, const CColor&, const float*,
const float*, float) override;
void DrawModelFlat(const CModel&, const CModelFlags&, bool, const float*, const float*) override;
void SetWireframeFlags(int) override;
void SetWorldFog(ERglFogMode mode, float startz, float endz, const CColor& color) override;
void RenderFogVolume(const CColor&, const CAABox&,
const TLockedToken< CModel >*,
const CSkinnedModel*) override;
void SetThermal(bool, float, const CColor&) override;
void SetThermalColdScale(float) override;
void DoThermalBlendCold() override;
void DoThermalBlendHot() override;
int GetStaticWorldDataSize() override;
void SetGXRegister1Color(const CColor&) override;
void SetWorldLightFadeLevel(float) override;
CAABox GetAreaModelBounds(int areaIdx, int modelIdx) override;
void PrepareDynamicLights(const rstl::vector< CLight >& lights) override;
void DrawXRayOutline(const CAABox&, const float*, const float*);
void FindOverlappingWorldModels(rstl::vector< uint >&, const CAABox&);
int DrawOverlappingWorldModelIDs(int, rstl::vector< uint >&, const CAABox&, int, int);
void DrawOverlappingWorldModelShadows(int, rstl::vector< uint >&, const CAABox&, int, int);
bool GetThermal() const { return x318_29_thermalVisor; }
bool GetInAreaDraw() const { return x318_30_inAreaDraw; }
void AllocatePhazonSuitMaskTexture();
void DrawPhazonSuitIndirectEffect(const CColor&,
const rstl::optional_object< TLockedToken< CTexture > >&,
const CColor&, float, float, float, float);
void ReallyDrawPhazonSuitIndirectEffect(const CColor&, const CTexture&, const CTexture&,
const CColor&, float, float, float);
void ReallyDrawPhazonSuitEffect(const CColor&, const CTexture&);
void DoPhazonSuitIndirectAlphaBlur(float, float);
void CopyTex(int, bool, void*, GXTexFmt, bool);
void DoThermalModelDraw(const CCubeModel&, const CColor&, const CColor&, const float*,
const float*, const CModelFlags&);
void SetupRendererStates(bool depthWrite);
void SetupCGraphicsStates();
void AddWorldSurfaces(CCubeModel& model);
void HandleUnsortedModel(const CAreaListItem*, CCubeModel&);
void HandleUnsortedModelWireframe(const CAreaListItem*, CCubeModel&);
void ActivateLightsForModel(const CAreaListItem*, const CCubeModel&);
void RenderBucketItems(const CAreaListItem*);
void DrawRenderBucketsDebug();
static void DrawFogFan(const CVector3f*, int);
static void DrawFogFans(const CPlane*, int, const CVector3f*, int, int, int);
static void DrawFogSlices(const CPlane*, int, int, const CVector3f&, float);
static void RenderFogVolumeModel(const CAABox&, const CModel*, const CTransform4f&, CTransform4f,
const CSkinnedModel*);
void ReallyRenderFogVolume(const CColor&, const CAABox&, const CModel*, const CSkinnedModel*);
void _DrawSpaceWarp(const CVector3f&, float);
static void* GetRenderToTexBuffer(int);
void SetRequestRGBA6(bool req) { x318_26_requestRGBA6 = req; }
bool GetReflectionFlag() const { return x318_24_reflectionDirty; }
void SetReflectionFlag() { x318_24_reflectionDirty = true; }
CTexture* GetRealReflection();
const CPlane& GetViewPlane() const { return xb0_viewPlane; }
const CTexture& GetZeroTexture() const { return xe4_blackTex; }
static CCubeRenderer* That() { return sRenderer; }
private:
CResFactory& x8_factory;
IObjectStore& xc_objStore;
CFont x10_font;
int x18_primVertCount;
rstl::list< CAreaListItem > x1c_areaListItems;
rstl::vector< CCubeSurface > x34_surfaces;
CFrustumPlanes x44_frustumPlanes;
TDrawableCallback xa8_drawableCallback;
const void* xac_drawableCallbackUserData;
CPlane xb0_viewPlane;
uchar xc0_pvsMode; // bool?
int xc4_pvsState;
rstl::optional_object< CPVSVisSet > xc8_pvsVisSet;
int xe0_pvsAreaIdx;
CTexture xe4_blackTex;
rstl::single_ptr< CTexture > x14c_reflectionTex;
CTexture x150_reflectionTex;
CTexture x1b8_fogVolumeRamp;
CTexture x220_sphereRamp;
CGraphicsPalette x288_thermalPalette;
CRandom16 x2a8_thermalRand;
rstl::list< CFogVolumeListItem > x2ac_fogVolumes;
rstl::list< rstl::pair< CVector3f, float > > x2c4_spaceWarps;
int x2dc_reflectionAge;
CColor x2e0_primColor;
CVector3f x2e4_primNormal;
float x2f0_thermalVisorLevel;
CColor x2f4_thermalColor;
uchar x2f8_thermalColdScale;
CColor x2fc_tevReg1Color;
rstl::vector< CLight > x300_dynamicLights;
int x310_phazonSuitMaskCountdown;
rstl::single_ptr< CTexture > x314_phazonSuitMask;
bool x318_24_reflectionDirty : 1;
bool x318_25_drawWireframe : 1;
bool x318_26_requestRGBA6 : 1;
bool x318_27_currentRGBA6 : 1;
bool x318_28_disableFog : 1;
bool x318_29_thermalVisor : 1;
bool x318_30_inAreaDraw : 1;
bool x318_31_persistRGBA6 : 1;
void GenerateReflectionTex();
void GenerateFogVolumeRampTex();
void GenerateSphereRampTex();
void LoadThermoPalette();
rstl::list< CCubeRenderer::CAreaListItem >::iterator
FindStaticGeometry(const rstl::vector< CMetroidModelInstance >* geometry);
static CCubeRenderer* sRenderer;
};
CHECK_SIZEOF(CCubeRenderer, 0x31C);
extern CCubeRenderer* gpRender;
#endif // _CCUBERENDERER