Files
prime/include/Kyoto/Animation/CMetaAnimPhaseBlend.hpp
First LastandGitHub 98395fdeb3 CMetaAnim suite, sans VGetAnimationTree (#29)
* CMetaAnim suite, sans VGetAnimationTree

* Rev. 1 fixup
2025-12-15 04:46:27 -08:00

27 lines
760 B
C++

#ifndef _CMETAANIMPHASEBLEND
#define _CMETAANIMPHASEBLEND
#include "Kyoto/Animation/IMetaAnim.hpp"
#include "rstl/rc_ptr.hpp"
#include "rstl/vector.hpp"
class CMetaAnimPhaseBlend : public IMetaAnim {
rstl::rc_ptr< IMetaAnim > x4_animA;
rstl::rc_ptr< IMetaAnim > x8_animB;
float xc_blend;
bool x10_;
public:
explicit CMetaAnimPhaseBlend(CInputStream& in);
EMetaAnimType GetType() const override { return kMAT_PhaseBlend; }
void GetUniquePrimitives(rstl::set< CPrimitive >& primsOut) const override;
rstl::rc_ptr< CAnimTreeNode >
VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
void WriteAnimData(COutputStream& out) const;
};
#endif // _CMETAANIMPHASEBLEND