Files
2026-03-19 20:55:56 -06:00

266 lines
9.9 KiB
C++

#ifndef _CFLAAHGRA
#define _CFLAAHGRA
#include "types.h"
#include "MetroidPrime/CActorParameters.hpp"
#include "MetroidPrime/CAnimRes.hpp"
#include "MetroidPrime/CAnimationParameters.hpp"
#include "MetroidPrime/CDamageInfo.hpp"
#include "MetroidPrime/CDamageVulnerability.hpp"
#include "MetroidPrime/Enemies/CPatterned.hpp"
#include "MetroidPrime/Weapons/CProjectileInfo.hpp"
#include "Kyoto/CDependencyGroup.hpp"
#include "Kyoto/TToken.hpp"
#include "MetroidPrime/Collision/CJointCollisionDescription.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/single_ptr.hpp"
#include "rstl/vector.hpp"
class CBoneTracking;
class CCollisionActorManager;
class CGenDescription;
class CFlaahgraProjectile;
class CFlaahgraData {
public:
CFlaahgraData(CInputStream& in, int propCount);
CFlaahgraData(const CFlaahgraData&);
float GetSmallScale() const;
float GetLargeScale() const;
float GetRetreatTime() const;
float GetReGrowthTime() const;
float GetRetreatHP() const;
float GetFaintToSmallHP() const { return xc_faintToSmallHP; }
float GetPlantDamagePerSecond() const;
float GetLargeDamageScale() const;
const CDamageVulnerability& GetSnakeVulnerability() const { return x10_snakeVulnerability; }
CAssetId GetProjectileRes() const { return x78_projectileRes; }
const CDamageInfo& GetProjectileDamage() const { return x7c_projectileDamage; }
CAssetId GetChargedProjectileRes() const { return x98_chargedProjectileRes; }
const CDamageInfo& GetChargedProjectileDamage() const { return x9c_chargedProjectileDamage; }
CAssetId GetGrowingPlantsRes() const { return xb8_growingPlantsRes; }
const CDamageInfo& GetBombSlotDamage() const { return xbc_bombSlotDamage; }
const CAnimationParameters& GetAnimationParameters() const { return x14c_animationParameters; }
static int GetNumProperties() { return skNumProperties; }
private:
float x0_;
float x4_;
float x8_;
float xc_faintToSmallHP;
CDamageVulnerability x10_snakeVulnerability;
CAssetId x78_projectileRes;
CDamageInfo x7c_projectileDamage;
CAssetId x98_chargedProjectileRes;
CDamageInfo x9c_chargedProjectileDamage;
CAssetId xb8_growingPlantsRes;
CDamageInfo xbc_bombSlotDamage;
CActorParameters xd8_actorParameters;
float x140_;
float x144_;
float x148_;
CAnimationParameters x14c_animationParameters;
CAssetId x158_;
static const int skNumProperties;
};
CHECK_SIZEOF(CFlaahgraData, 0x15c)
class CFlaahgraRenderer : public CActor {
public:
CFlaahgraRenderer(TUniqueId uid, TUniqueId owner, const rstl::string& name,
const CEntityInfo& info, const CTransform4f& xf);
// CEntity
~CFlaahgraRenderer() override;
void Accept(IVisitor& visitor) override;
// CActor
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
private:
TUniqueId xe8_owner;
};
class CFlaahgra : public CPatterned {
public:
CFlaahgra(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, const CAnimRes& animRes, const CPatternedInfo& pInfo,
const CActorParameters& actParms, const CFlaahgraData& data);
// CEntity
~CFlaahgra() override;
void Accept(IVisitor& visitor) override;
void PreThink(float dt, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
// CActor
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const override;
bool CanRenderUnsorted(const CStateManager& mgr) const override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
float dt) override;
// CAi
void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state) override;
bool AnimOver(CStateManager& mgr, float arg) override;
bool AIStage(CStateManager& mgr, float arg) override;
bool HitSomething(CStateManager& mgr, float arg) override;
bool OffLine(CStateManager& mgr, float arg) override;
bool SpotPlayer(CStateManager& mgr, float arg) override;
bool ShouldTurn(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool ShouldRetreat(CStateManager& mgr, float arg) override;
bool BreakAttack(CStateManager& mgr, float arg) override;
bool IsDizzy(CStateManager& mgr, float arg) override;
bool CoverCheck(CStateManager& mgr, float arg) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool ShouldFire(CStateManager& mgr, float arg) override;
void FadeIn(CStateManager& mgr, EStateMsg msg, float arg) override;
void FadeOut(CStateManager& mgr, EStateMsg msg, float arg) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
void GetUp(CStateManager& mgr, EStateMsg msg, float arg) override;
void Growth(CStateManager& mgr, EStateMsg msg, float arg) override;
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
void Faint(CStateManager& mgr, EStateMsg msg, float arg) override;
void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Dizzy(CStateManager& mgr, EStateMsg msg, float arg) override;
void Suck(CStateManager& mgr, EStateMsg msg, float arg) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Cover(CStateManager& mgr, EStateMsg msg, float arg) override;
void SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
// CPatterned
CProjectileInfo* ProjectileInfo() override;
private:
void LoadDependencies(CAssetId id);
void ResetModelDataAndBodyController();
void GatherAssets(CStateManager& mgr);
void LoadTokens(CStateManager& mgr);
void FinalizeLoad(CStateManager& mgr);
void GetMirrorWaypoints(CStateManager& mgr);
void SetupCollisionManager(CStateManager& mgr);
void UpdateCollisionManagers(float dt, CStateManager& mgr);
void UpdateSmallScaleReGrowth(float dt);
void UpdateHealthInfo(CStateManager& mgr);
void UpdateAimPosition(CStateManager& mgr, float dt);
void SetMaterialProperties(const rstl::single_ptr< CCollisionActorManager >& colMgr,
CStateManager& mgr);
void SetCollisionActorBounds(CStateManager& mgr,
const rstl::single_ptr< CCollisionActorManager >& colMgr,
const CVector3f& extendedBounds);
void UpdateScale(float dt);
void SetupHealthInfo(CStateManager& mgr);
CVector3f GetAttackTargetPos(const CStateManager& mgr) const;
void RattlePlayer(CStateManager& mgr, const CVector3f& vec);
void CalculateFallDirection();
void UpdateHeadDamageVulnerability(CStateManager& mgr);
void ApplyBombSlotDamage(CStateManager& mgr);
uint GetGrowthType() const;
CVector3f GetAttackTargetVector(const CStateManager& mgr) const;
CVector3f PredictTargetPosition(float dt, const CStateManager& mgr) const;
uint FindBestMeleeAttackType(const CStateManager& mgr) const;
bool IsSwipeAttack() const;
bool IsFiringProjectile() const;
bool IsSphereCollider(TUniqueId uid) const;
void ResetMirrors(float dt);
void ProcessResetMirrors(CStateManager& mgr, float dt);
TUniqueId GetMirrorNearestPlayer(const CStateManager& mgr) const;
CFlaahgraProjectile* CreateProjectile(const CTransform4f& xf, CStateManager& mgr);
float GetOrbitDistanceCheck() const;
int x568_state;
CFlaahgraData x56c_data;
rstl::single_ptr< CBoneTracking > x6cc_boneTracking;
TUniqueId x6d0_rendererId;
TToken< CGenDescription > x6d4_plantsParticleGenDesc;
CProjectileInfo x6dc_normalProjectileInfo;
CProjectileInfo x704_bigStrikeProjectileInfo;
int x72c_projectilesCreated;
rstl::reserved_vector< CVector3f, 5 > x730_projectileDirs;
rstl::reserved_vector< TUniqueId, 4 > x770_mirrorWaypoints;
TUniqueId x77c_targetMirrorWaypointId;
uint x780_;
uint x784_;
uint x788_stage;
CVector3f x78c_;
int x798_meleeInitialAnimState;
rstl::single_ptr< CCollisionActorManager > x79c_leftArmCollision;
rstl::single_ptr< CCollisionActorManager > x7a0_rightArmCollision;
rstl::single_ptr< CCollisionActorManager > x7a4_sphereCollision;
int x7a8_;
int x7ac_;
uint x7b0_;
int x7b4_;
float x7b8_;
float x7bc_;
float x7c0_;
float x7c4_actionDuration;
float x7c8_;
float x7cc_generateEndCooldown;
float x7d0_hitSomethingTime;
float x7d4_faintTime;
float x7d8_;
CDamageInfo x7dc_halfContactDamage;
uint x7f8_;
rstl::reserved_vector< TUniqueId, 6 > x7fc_sphereColliders;
TUniqueId x80c_headActor;
float x810_;
float x814_;
float x818_curHp;
float x81c_;
CVector3f x820_aimPosition;
rstl::reserved_vector< CVector3f, 4 > x82c_;
rstl::reserved_vector< CVector3f, 4 > x860_;
CVector3f x894_fallDirection;
CVector3f x8a0_;
CAnimRes x8ac_;
rstl::optional_object< TToken< CDependencyGroup > > x8c8_depGroup;
rstl::vector< CToken > x8d4_tokens;
bool x8e4_24_loaded : 1;
bool x8e4_25_loading : 1;
bool x8e4_26_ : 1;
bool x8e4_27_ : 1;
bool x8e4_28_ : 1;
bool x8e4_29_getup : 1;
bool x8e4_30_bigStrike : 1;
bool x8e4_31_ : 1;
bool x8e5_24_ : 1;
bool x8e5_25_ : 1;
bool x8e5_26_ : 1;
bool x8e5_27_ : 1;
bool x8e5_28_ : 1;
bool x8e5_29_ : 1;
bool x8e5_30_ : 1;
static const SJointInfo skLeftArmJointList[];
static const SJointInfo skLeftArmAttackJointList[];
static const SJointInfo skRightArmJointList[];
static const SJointInfo skRightArmAttackJointList[];
static const SSphereJointInfo skSphereJointList[];
static const int skpAttackTypeLookup[];
static const int skpComboChain[];
};
CHECK_SIZEOF(CFlaahgra, 0x8e8)
#endif // _CFLAAHGRA