Files
Luke StreetandGitHub 596f979e57 CPlayerGun (#43)
* CPlayerGun (not cleaned up yet)

* Update tool versions

* Cleanup

* Cleanup some stuff

* Update CBomb ctor symbol in _01
2026-03-17 01:01:21 -06:00

65 lines
2.3 KiB
C++

#ifndef _CPHAZONBEAM
#define _CPHAZONBEAM
#include "MetroidPrime/CEntityInfo.hpp"
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
#include <types.h>
class CPhazonBeam : public CGunWeapon {
friend class CPlayerGun;
public:
CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CPhazonBeam();
void ReInitVariables();
bool IsFiring(const CStateManager& mgr) const;
void PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
void UpdateGunFx(const bool shotSmoke, const float dt, const CStateManager& mgr,
const CTransform4f& xf) override;
void DrawMuzzleFx(const CStateManager& mgr) const override;
void Draw(bool drawSuitArm, const CStateManager& mgr, const CTransform4f& xf,
const CModelFlags& flags, const CActorLights* lights) const override;
void Fire(const bool underwater, const float dt, CPlayerState::EChargeStage chargeState,
const CTransform4f& xf, CStateManager& mgr, const TUniqueId homingTarget,
const float chargeFactor1, const float chargeFactor2) override;
void Update(float dt, CStateManager& mgr) override;
void UpdateBeam(float dt, const CTransform4f& xf, const CVector3f& localBeamPos,
CStateManager& mgr);
void StopBeam(CStateManager& mgr, bool reset);
void Load(CStateManager& mgr, const bool subtypeBasePose) override;
void Unload(CStateManager& mgr) override;
bool IsLoaded() const override;
void CreateBeam(CStateManager& mgr);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
private:
TToken< CModel > mVeins;
rstl::single_ptr< CModelData > mVeinsData;
TCachedToken< CGenDescription > mPhazon2nd1;
rstl::single_ptr< CElementGen > mChargeFxGen;
CAABox mAABoxScale;
CAABox mAABoxTranslate;
float mClipWipeScale;
float mClipWipeTranslate;
float mIndirectAlpha;
bool mLoaded : 1;
bool mClipWipeActive : 1;
bool mVeinsAlphaActive : 1;
bool mPhazonVeinsIdx : 1;
float mFireTime;
static const char* const skPhazonVeins;
static const char* const skPhazonVeins2;
static const char* const skScaleLocator;
static const ushort skSoundIds[];
};
CHECK_SIZEOF(CPhazonBeam, 0x27c)
#endif // _CPHAZONBEAM