Files
2026-03-27 12:50:54 -06:00

33 lines
761 B
C++

#ifndef _CMEMORYCARD
#define _CMEMORYCARD
#include "types.h"
#include "Kyoto/CObjectReference.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "MetroidPrime/Player/CWorldSaveGameInfo.hpp"
class CSaveWorldMemory;
class CMemoryCard {
public:
~CMemoryCard();
// TODO
bool HasSaveWorldMemory(int wldId);
const CSaveWorldMemory& GetSaveWorldMemory(int wldId) const;
rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(int saveId) const;
typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
private:
uchar x0_pad[0x20];
rstl::vector< ScanState > x20_scanStates;
};
extern CMemoryCard* gpMemoryCard;
#endif // _CMEMORYCARD