Files
prime/include/WorldFormat/CCollidableOBBTree.hpp
2026-06-23 15:09:55 -07:00

42 lines
1.4 KiB
C++

#ifndef _CCOLLIDABLEOBBTREE
#define _CCOLLIDABLEOBBTREE
#include <Collision/CCollisionPrimitive.hpp>
#include "WorldFormat/COBBTree.hpp"
class COBBTree;
class COBBox;
class CCollidableOBBTree : public CCollisionPrimitive {
public:
CCollidableOBBTree(COBBTree* tree, const CMaterialList& list);
uint GetTableIndex() const override;
CAABox CalculateAABox(const CTransform4f& xf) const override;
CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override;
CRayCastResult CastRayInternal(const CInternalRayCastStructure& intRayCast) const override;
bool AABoxCollision(const COBBTree::CNode& node, const CTransform4f& xf, const CAABox& abb,
const COBBox& obb, const CMaterialList& matList,
const CMaterialFilter& matFilter, const CPlane plane[6],
CCollisionInfoList& outList) const;
bool AABoxCollideWithLeaf(const COBBTree::CLeafData&, const CTransform4f&, const CAABox&,
const CMaterialList&, const CMaterialFilter&, const CPlane*,
CCollisionInfoList&) const;
void ResetTestStats() const {}
void ResetTestStatsRecurse(const COBBTree::CNode& node) const {}
private:
COBBTree* x10_tree;
mutable uint x14_tries;
mutable uint x18_misses;
mutable uint x1c_hits;
static uint sTableIndex;
};
#endif // _CCOLLIDABLEOBBTREE