Files

45 lines
1.6 KiB
C++

#ifndef _CPOWERBEAM
#define _CPOWERBEAM
#include "types.h"
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
#include "rstl/single_ptr.hpp"
class CPowerBeam : public CGunWeapon {
public:
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CPowerBeam();
void PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
void UpdateGunFx(const bool shotSmoke, const float dt, const CStateManager& mgr,
const CTransform4f& xf) override;
void Fire(const bool underwater, const float dt, CPlayerState::EChargeStage chargeState,
const CTransform4f& xf, CStateManager& mgr, const TUniqueId homingTarget,
const float chargeFactor1, const float chargeFactor2) override;
void EnableSecondaryFx(ESecondaryFxType type) override;
void Update(const float dt, CStateManager& mgr) override;
void Load(CStateManager& mgr, const bool subtypeBasePose) override;
void Unload(CStateManager& mgr) override;
bool IsLoaded() const override;
private:
enum ESmokeState { kSS_Inactive, kSS_Active, kSS_Done };
TCachedToken< CGenDescription > x21c_shotSmoke;
TCachedToken< CGenDescription > x228_power2nd1;
rstl::single_ptr< CElementGen > x234_shotSmokeGen;
rstl::single_ptr< CElementGen > x238_power2ndGen;
float x23c_smokeTimer;
ESmokeState x240_smokeState;
bool x244_24 : 1;
bool x244_25_loaded : 1;
void ReInitVariables();
};
CHECK_SIZEOF(CPowerBeam, 0x248)
#endif // _CPOWERBEAM