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2026-03-19 20:55:56 -06:00

77 lines
3.1 KiB
C++

#ifndef _CBURROWER
#define _CBURROWER
#include "types.h"
#include "MetroidPrime/CDamageVulnerability.hpp"
#include "MetroidPrime/Enemies/CPatterned.hpp"
#include "MetroidPrime/PathFinding/CPathFindSearch.hpp"
#include "MetroidPrime/Weapons/CProjectileInfo.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/optional_object.hpp"
class CElementGen;
class CGenDescription;
class CBurrower : public CPatterned {
public:
CBurrower(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, const CModelData& mData, const CPatternedInfo& pInfo,
const CActorParameters& actParms, const CAssetId& jumpParticle,
const CAssetId& trailParticle, const CAssetId& projectile,
const CDamageInfo& projectileDamage, const CAssetId& visorParticle, uint visorSfx,
CAssetId deathExplosionParticle);
// CEntity
~CBurrower() override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
// CActor
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const override;
void Render(const CStateManager& mgr) const override;
const CDamageVulnerability* GetDamageVulnerability() const override;
const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&,
const CDamageInfo&) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
float dt) override;
// CAi
void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state) override;
void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
void Active(CStateManager& mgr, EStateMsg msg, float arg) override;
void Lurk(CStateManager& mgr, EStateMsg msg, float arg) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool PathShagged(CStateManager& mgr, float arg) override;
// CPatterned
CPathFindSearch* GetSearchPath() override { return &x568_pathFindSearch; }
CProjectileInfo* ProjectileInfo() override { return &x64c_projectileInfo; }
const rstl::optional_object< TCachedToken< CGenDescription > >&
GetDeathExplosionParticle() const override;
private:
CPathFindSearch x568_pathFindSearch;
CProjectileInfo x64c_projectileInfo;
CElementGen* x674_jumpParticle;
CElementGen* x678_trailParticle;
rstl::optional_object< TLockedToken< CGenDescription > > x67c_visorParticle;
rstl::optional_object< TLockedToken< CGenDescription > > x68c_deathExplosionParticle;
float x69c_attackTime;
float x6a0_lurkTimer;
float x6a4_invulnDamageTime;
TUniqueId x6a8_lastDestObj;
short x6aa_visorSfx;
bool x6ac_24_doFacePlayer : 1;
bool x6ac_25_inAir : 1;
};
CHECK_SIZEOF(CBurrower, 0x6B0)
#endif // _CBURROWER