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prime/include/MetroidPrime/CTargetReticles.hpp

212 lines
7.3 KiB
C++

#ifndef _CTARGETRETICLES
#define _CTARGETRETICLES
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "Kyoto/Math/CQuaternion.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/vector.hpp"
class CActor;
class CMatrix3f;
class CModel;
class CScriptGrapplePoint;
class CStateManager;
enum EReticleState {
kRS_Combat,
kRS_Scan,
kRS_XRay,
kRS_Thermal,
kRS_Four,
kRS_Unspecified,
};
class CTargetReticleRenderState {
public:
CTargetReticleRenderState(TUniqueId target, float radiusWorld, CVector3f positionWorld,
float factor, float minVpClampScale, bool orbitZoneIdlePosition);
static void InterpolateWithClamp(const CTargetReticleRenderState& a,
CTargetReticleRenderState& out,
const CTargetReticleRenderState& b, float t);
void SetTargetId(TUniqueId id) { x0_target = id; }
void SetFactor(float factor) { x14_factor = factor; }
void SetIsOrbitZoneIdlePosition(bool orbit) { x1c_orbitZoneIdlePosition = orbit; }
void SetRadiusWorld(float radius) { x4_radiusWorld = radius; }
void SetTargetPositionWorld(const CVector3f& position) { x8_positionWorld = position; }
void SetMinViewportClampScale(float scale) { x18_minVpClampScale = scale; }
TUniqueId GetTargetId() const { return x0_target; }
float GetRadiusWorld() const { return x4_radiusWorld; }
const CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
float GetFactor() const { return x14_factor; }
float GetMinViewportClampScale() const { return x18_minVpClampScale; }
bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
private:
TUniqueId x0_target;
float x4_radiusWorld;
CVector3f x8_positionWorld;
float x14_factor;
float x18_minVpClampScale;
bool x1c_orbitZoneIdlePosition;
};
CHECK_SIZEOF(CTargetReticleRenderState, 0x20)
class CCompoundTargetReticle {
public:
struct SOuterItemInfo {
TCachedToken< CModel > x0_model;
float xc_offshootBaseAngle;
float x10_rotAng;
float x14_baseAngle;
float x18_offshootAngleDelta;
explicit SOuterItemInfo(const char* modelName);
};
explicit CCompoundTargetReticle(const CStateManager& mgr);
~CCompoundTargetReticle();
void SetLeadingOrientation(const CQuaternion& o) { x0_leadingOrientation = o; }
bool CheckLoadComplete();
EReticleState GetDesiredReticleState(const CStateManager& mgr) const;
void Update(float dt, const CStateManager& mgr);
void UpdateCurrLockOnGroup(float dt, const CStateManager& mgr);
void UpdateNextLockOnGroup(float dt, const CStateManager& mgr);
void UpdateOrbitZoneGroup(float dt, const CStateManager& mgr);
void Draw(const CStateManager& mgr, bool hideLockon) const;
void DrawGrappleGroup(const CMatrix3f& rot, const CStateManager& mgr, bool hideLockon) const;
void DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr,
const CMatrix3f& rot, bool zEqual) const;
void DrawCurrLockOnGroup(const CMatrix3f& rot, const CStateManager& mgr) const;
void DrawNextLockOnGroup(const CMatrix3f& rot, const CStateManager& mgr) const;
void DrawOrbitZoneGroup(const CMatrix3f& rot, const CStateManager& mgr) const;
void UpdateTargetParameters(CTargetReticleRenderState& state, const CStateManager& mgr);
float CalculateRadiusWorld(const CActor& actor, const CStateManager& mgr) const;
CVector3f CalculatePositionWorld(const CActor& actor, const CStateManager& mgr) const;
CVector3f CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const;
static bool IsGrappleTarget(TUniqueId id, const CStateManager& mgr);
static float CalculateClampedScale(CVector3f pos, float scale, float clampMin,
float clampMax, const CStateManager& mgr);
void Touch() const;
TUniqueId GetTargetId() const { return xf0_targetId; }
TUniqueId GetNextTargetId() const { return xf2_nextTargetId; }
const CTargetReticleRenderState& GetCurrGroupInterp() const { return x10c_currGroupInterp; }
const CTargetReticleRenderState& GetNextGroupInterp() const { return x174_nextGroupInterp; }
bool GetIsOrbitZoneIdlePosition() const { return x10c_currGroupInterp.GetIsOrbitZoneIdlePosition(); }
private:
CQuaternion x0_leadingOrientation;
CQuaternion x10_laggingOrientation;
EReticleState x20_prevState;
EReticleState x24_nextState;
mutable int x28_noDrawTicks;
float x2c_overshootOffsetHalf;
float x30_premultOvershootOffset;
TCachedToken< CModel > x34_crosshairs;
TCachedToken< CModel > x40_seeker;
TCachedToken< CModel > x4c_lockConfirm;
TCachedToken< CModel > x58_targetFlower;
TCachedToken< CModel > x64_missileBracket;
TCachedToken< CModel > x70_innerBeamIcon;
TCachedToken< CModel > x7c_lockFire;
TCachedToken< CModel > x88_lockDagger;
TCachedToken< CModel > x94_grapple;
TCachedToken< CModel > xa0_chargeTickFirst;
TCachedToken< CModel > xac_xrayRetRing;
TCachedToken< CModel > xb8_thermalReticle;
SOuterItemInfo xc4_chargeGauge;
rstl::vector< SOuterItemInfo > xe0_outerBeamIconSquares;
TUniqueId xf0_targetId;
TUniqueId xf2_nextTargetId;
CVector3f xf4_targetPos;
CVector3f x100_laggingTargetPos;
CTargetReticleRenderState x10c_currGroupInterp;
CTargetReticleRenderState x12c_currGroupA;
CTargetReticleRenderState x14c_currGroupB;
float x16c_currGroupDur;
float x170_currGroupTimer;
CTargetReticleRenderState x174_nextGroupInterp;
CTargetReticleRenderState x194_nextGroupA;
CTargetReticleRenderState x1b4_nextGroupB;
float x1d4_nextGroupDur;
float x1d8_nextGroupTimer;
TUniqueId x1dc_grapplePoint0;
TUniqueId x1de_grapplePoint1;
float x1e0_grapplePoint0T;
float x1e4_grapplePoint1T;
float x1e8_crosshairsScale;
float x1ec_seekerAngle;
float x1f0_xrayRetAngle;
bool x1f4_missileActive;
float x1f8_missileBracketTimer;
float x1fc_missileBracketScaleTimer;
CPlayerState::EBeamId x200_beam;
float x204_chargeGaugeOvershootTimer;
float x208_lockonTimer;
float x20c_unk;
float x210_lockFireTimer;
float x214_fullChargeFadeTimer;
bool x218_beamShot;
bool x219_missileShot;
bool x21a_fullyCharged;
};
CHECK_SIZEOF(CCompoundTargetReticle, 0x21C)
class COrbitPointMarker {
public:
COrbitPointMarker();
~COrbitPointMarker();
bool CheckLoadComplete();
void Update(float dt, const CStateManager& mgr);
void Draw(const CStateManager& mgr) const;
void ResetInterpolationTimer(float time);
bool IsInterpolating() const { return x20_interpTimer > 0.f; }
private:
float x0_zOffset;
bool x4_camRelZPos;
float x8_lagAzimuth;
float xc_azimuth;
CVector3f x10_lagTargetPos;
bool x1c_lastFreeOrbit;
float x20_interpTimer;
float x24_curTime;
TCachedToken< CModel > x28_orbitPointModel;
};
CHECK_SIZEOF(COrbitPointMarker, 0x34)
class CTargetingManager {
public:
explicit CTargetingManager(const CStateManager& mgr);
bool CheckLoadComplete();
void Update(float dt, const CStateManager& mgr);
void Draw(const CStateManager& mgr, bool hideLockon) const;
void Touch() const;
CCompoundTargetReticle& CompoundTargetReticle() { return x0_targetReticle; }
const CCompoundTargetReticle& GetCompoundTargetReticle() const { return x0_targetReticle; }
private:
CCompoundTargetReticle x0_targetReticle;
COrbitPointMarker x21c_orbitPointMarker;
};
CHECK_SIZEOF(CTargetingManager, 0x250)
#endif // _CTARGETRETICLES