#ifndef _CFBSTREAMEDCOMPRESSION #define _CFBSTREAMEDCOMPRESSION class CInputStream; class IObjectStore; class CCharAnimTime; class CFBStreamedCompression { public: CFBStreamedCompression(CInputStream& in, IObjectStore& store); ~CFBStreamedCompression(); CCharAnimTime GetAnimationDuration() const; }; #endif // _CFBSTREAMEDCOMPRESSION