#ifndef _CSCRIPTCONTRAPTION #define _CSCRIPTCONTRAPTION #include "types.h" #include "MetroidPrime/CDamageInfo.hpp" #include "MetroidPrime/ScriptObjects/CScriptActor.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/TToken.hpp" #include "rstl/list.hpp" #include "rstl/string.hpp" class CFlameThrower; class CWeaponDescription; class CScriptContraption : public CScriptActor { public: struct SFlameThrower { TUniqueId id; rstl::string name; bool unk; SFlameThrower(); SFlameThrower(TUniqueId uid, const rstl::string& locatorName) : id(uid), name(locatorName), unk(false) {} }; CScriptContraption(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, const CModelData& mData, const CAABox& aabox, const CMaterialList& matList, const float mass, const float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& aParams, const CAssetId part, CDamageInfo dInfo, bool active); // CEntity void Accept(IVisitor& visitor) override; void Think(float dt, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; // CActor void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; CFlameThrower* CreateFlameThrower(const rstl::string& name, CStateManager& mgr); private: rstl::list< SFlameThrower > x2e8_children; TToken< CWeaponDescription > x300_flameThrowerGenDesc; CAssetId x308_flameFxId; CDamageInfo x30c_dInfo; }; CHECK_SIZEOF(CScriptContraption, 0x328) #endif // _CSCRIPTCONTRAPTION