#ifndef _CSKINRULES #define _CSKINRULES #include "Kyoto/Animation/CVirtualBone.hpp" class CInputStream; class CSkinRules { public: CSkinRules(CInputStream& in); ~CSkinRules(); void BuildNormalsFrom(const CVector3f* averageNormals, CVector3f* out) const; uint GetNumPoints() const { return x10_vertexCount; } private: rstl::vector< CVirtualBone > x0_virtualBones; uint x10_vertexCount; uint x14_normalCount; }; #endif // _CSKINRULES