Luke Street
a3de68f5b8
CGameCollision & CollisionUtil ( #42 )
...
* Initial CGameCollision
* CollisionUtil
* Update GM8E01_01 symbols
2026-03-13 01:27:42 -06:00
Phillip Stephens
193fab8ecc
Link CCollisionPrimitive for 0-01
2026-01-07 15:02:33 -08:00
Phillip Stephens
d580cb2978
Match and link CCollisionPrimitive, compile fix
2026-01-07 12:49:08 -08:00
Phillip Stephens
4dd8fcd0b0
CGuiWidget progress
2026-01-07 11:01:50 -08:00
Phillip Stephens
8a3340e253
CEmitterElement progress
2025-05-22 19:15:39 -07:00
Phillip Stephens
164136f3b6
Initial CAreaOctTree work
2025-05-21 08:42:32 -07:00
Luke Street
23c5d67207
More CCubeRenderer
2025-01-30 22:00:30 -07:00
Phillip Stephens
d11d8f4cd8
Start CModelData, cleanup CFactoryFnReturn usage
2024-10-27 21:18:09 -07:00
Luke Street
5eb6264efd
Symbol renaming & cleanup
2024-10-08 20:35:42 -06:00
Phillip Stephens
192dcb7a41
PVS related imps
...
Former-commit-id: 147cd11849f4f5531a8763c238f00e5a84ab0e18
2023-10-24 09:24:51 -07:00
Phillip Stephens
4848411822
Match and link CAreaBspTree
...
Former-commit-id: ee9de720115f11518d7f0e9e86c1f3aab0202b15
2023-10-19 21:21:31 -07:00
Phillip Stephens
3cb651ad95
Match and link InternalColliders
...
Former-commit-id: 9a6b212fb1bc4b57ae1701c6333d2d903dce8935
2023-10-19 21:15:38 -07:00
Phillip Stephens
cf8cb69b61
Start COBBTree
...
Former-commit-id: e5668e767e
2023-06-23 17:15:06 -07:00
Luke Street
9b99045882
Revert override removal
...
Former-commit-id: b6ddfcfc35
2023-02-06 12:01:01 -05:00
Phillip Stephens
38b824cda0
const bool fixes, remove override define
...
Former-commit-id: 72256e77a5
2023-02-05 23:21:28 -08:00
Henrique Gemignani Passos Lima
90f941ccb6
Add CWorldShadow
...
Former-commit-id: 552dc65a2c
2022-12-01 18:11:09 +02:00
Luke Street
2a8516d4cc
Add CMetroidAreaCollider
...
Former-commit-id: 71ff684be4
2022-10-20 20:26:45 -04:00
Luke Street
45c469d8ee
CPlayerGun progress
...
Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima
f3ef565768
Fix building ninja all_source
...
Former-commit-id: f14ca94607
2022-10-10 12:46:51 +03:00
Phillip Stephens
9e9b501f6b
Match and link TGameTypes
...
Former-commit-id: 8787239165
2022-10-09 19:27:35 -07:00
Phillip Stephens
21dfc645f5
Match and link CCollisionSurface
...
Former-commit-id: 736cec9baa
2022-10-09 16:05:06 -07:00
Phillip Stephens
b598dbb411
Near match CMetroidModelInstances, regswaps in BoundingBoxFromData
...
Former-commit-id: cf99f3047b
2022-10-09 15:43:43 -07:00
Phillip Stephens
484b18ae07
Match CAABox::GetTransformedAABox, minor fixes start CMetroidModelInstance
...
Former-commit-id: a31407c69c
2022-10-09 13:55:07 -07:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
...
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00