mirror of
https://github.com/PrimeDecomp/prime.git
synced 2026-07-12 18:18:56 -07:00
@@ -7,10 +7,10 @@ class CBSLoopAttack : public CBodyState {
|
||||
public:
|
||||
CBSLoopAttack();
|
||||
|
||||
bool CanShoot() const { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool CanShoot() const override { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
pas::ELoopState GetState() const { return x4_state; }
|
||||
pas::ELoopAttackType GetAttackType() const { return x8_loopAttackType; }
|
||||
|
||||
Reference in New Issue
Block a user