Files

56 lines
1.2 KiB
C++
Raw Permalink Normal View History

#ifndef _CFIDGET
#define _CFIDGET
2022-10-06 01:55:57 +03:00
2022-10-05 19:06:15 -04:00
#include "types.h"
2022-10-06 23:40:18 +03:00
#include "MetroidPrime/Weapons/GunController/CGunMotion.hpp"
2022-10-06 01:55:57 +03:00
class CStateManager;
2022-10-05 19:06:15 -04:00
2022-10-06 01:55:57 +03:00
class CFidget {
public:
enum EState {
kS_NoFidget,
kS_MinorFidget,
kS_MajorFidget,
kS_HolsterBeam,
kS_StillMinorFidget,
kS_StillMajorFidget,
kS_StillHolsterBeam,
2022-10-05 19:06:15 -04:00
kS_Loading,
2022-10-06 01:55:57 +03:00
};
private:
EState x0_state;
2022-10-05 19:06:15 -04:00
SamusGun::EFidgetType x4_type;
2022-10-06 01:55:57 +03:00
int x8_delayTriggerBits;
// 0: panel, 1: panel reset, 2: adjust nozzle, 3: panel buttons
int xc_animSet;
int x10_delayTimerEnableBits;
float x14_timeSinceFire;
float x18_timeSinceStrikeCooldown;
float x1c_timeSinceUnmorph;
float x20_timeSinceBobbing;
float x24_minorDelayTimer;
float x28_majorDelayTimer;
float x2c_holsterTimeSinceFire;
float x30_timeUntilHolster;
2022-10-05 19:06:15 -04:00
bool x34_24_loading : 1;
2022-10-06 01:55:57 +03:00
public:
2022-10-06 13:38:13 +03:00
CFidget();
2022-10-06 01:55:57 +03:00
EState GetState() const { return x0_state; }
2022-10-05 19:06:15 -04:00
SamusGun::EFidgetType GetType() const { return x4_type; }
2022-10-06 01:55:57 +03:00
int GetAnimSet() const { return xc_animSet; }
2022-10-05 19:06:15 -04:00
EState Update(int fireButtonStates, bool bobbing, bool inStrikeCooldown, float dt,
CStateManager& mgr);
2022-10-06 01:55:57 +03:00
void ResetMinor();
void ResetAll();
2022-10-05 19:06:15 -04:00
2022-10-06 01:55:57 +03:00
void DoneLoading() { x34_24_loading = false; }
};
2022-10-05 19:06:15 -04:00
CHECK_SIZEOF(CFidget, 0x38)
#endif // _CFIDGET