Files
echoes/include/MetroidPrime/Player/CPlayerGun.hpp
T
Henrique Gemignani Passos Lima e65a14744f Better CPlayerGun::UpdateChargeState
2026-07-04 16:24:28 +03:00

108 lines
2.6 KiB
C++

#ifndef _CPLAYERGUN
#define _CPLAYERGUN
#include "MetroidPrime/CEntity.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Audio/CSfxHandle.hpp"
#include "MetroidPrime/CActorLights.hpp"
class CWorldTransManager;
class CStateManager;
class CPlayer;
class CWorldShadow;
enum EChargeState {
kCS_Normal,
kCS_Charged,
};
class CPlayerGun : public CEntity {
public:
enum EChargePhase {
kCP_NotCharging,
kCP_Phase_1,
kCP_Phase_2,
kCP_Phase_3,
kCP_AnimAndSfx,
kCP_Phase_5,
};
enum ESeekerChargeState {
kSCS_NotCharging,
kSCS_State_1,
kSCS_State_2,
kSCS_State_3,
kSCS_FullyCharged,
// Ghidra has State 9 too
};
CPlayerGun(TUniqueId, int);
~CPlayerGun();
TUniqueId GetPlayerUniqueId() const { return m_playerUniqueId; }
CPlayer* GetPlayer(CStateManager& mgr) const;
CPlayer* GetPlayerFromAll(CStateManager& mgr) const;
void PlayAnim(CStateManager&, int animType, int loop);
bool IsOutOfAmmoToShoot(CStateManager&) const;
void ResetCharge(CStateManager&, bool);
void StopChargeSound(CStateManager&, bool);
void EnableChargeFx(CStateManager&, bool);
void UpdateChargeState(float dt, CStateManager& mgr);
void Charging(CStateManager&, int);
private:
CTransform4f m_0x24;
CTransform4f m_0x54;
float m_0x84;
float m_0x88;
float m_0x8c;
CWorldTransManager *m_worldTransManager;
CActorLights m_lights;
TUniqueId m_playerUniqueId;
TUniqueId m_lightId;
CWorldShadow* m_worldShadow;
float m_cooldown;
float m_0x384;
float m_gunHolsterRemTime;
char m_pad0[24];
EChargeState m_chargeState; // 0x3a4
int m_gunHolsterState; // 0x3a8 EGunHolsterState
short m_0x3ac;
bool m_0x3ae_b0 : 1;
bool m_0x3ae_b1 : 1;
bool m_0x3ae_b2 : 1;
bool m_0x3ae_b3 : 1;
bool m_0x3ae_b4 : 1;
bool m_0x3ae_b5 : 1;
bool m_0x3ae_b6 : 1;
bool m_0x3ae_b7 : 1;
CTransform4f m_gunWorldXf; // 0x3b0
char m_pad1[0x2B4]; // 0x3e0
EChargePhase m_chargePhase; // 0x694
ESeekerChargeState m_seekerChargeState; // 0x698
float m_timerRelatedToSeekers; // 0x69c
char m_pad2[0xD0]; // 0x6A0
int m_0x770; // 0x770
char m_pad4[0x2b]; // 0x774
unsigned char m_0x70f : 1; // 0x70f
CSfxHandle m_chargeSfx; // 0x7a0
CSfxHandle m_sfxForShoot; // 0x7a4
short m_chargeRumbleHandle; // 0x7a8
float m_maybeChargeAnim; // 0x7ac
char m_pad3[0x60]; // 0x7B0
uint m_0x810_b0 : 1;
uint m_0x810_b1 : 1;
uint m_0x810_b2 : 1;
uint m_0x810_b3 : 1;
uint m_0x810_b4 : 1;
uint m_0x810_b5 : 1;
};
CHECK_SIZEOF(CPlayerGun, 0x814)
#endif // _CPLAYERGUN