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26 lines
856 B
C++
26 lines
856 B
C++
#ifndef _SLDRTWEAKPLAYERRES
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#define _SLDRTWEAKPLAYERRES
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTBallTransitionResources.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTGunResources.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerRes_AutoMapperIcons.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerRes_MapScreenIcons.hpp"
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#include "rstl/string.hpp"
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struct SLdrTweakPlayerRes {
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SLdrTweakPlayerRes();
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~SLdrTweakPlayerRes();
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rstl::string instanceName;
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SLdrTweakPlayerRes_AutoMapperIcons autoMapperIcons;
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SLdrTweakPlayerRes_MapScreenIcons mapScreenIcons;
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SLdrTBallTransitionResources ballTransitionResources;
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SLdrTGunResources cinematicResources;
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float unknown;
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};
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void LoadTypedefSLdrTweakPlayerRes(SLdrTweakPlayerRes&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERRES
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