mirror of
https://github.com/PrimeDecomp/echoes.git
synced 2026-03-31 14:23:06 -07:00
43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
#ifndef _SLDRTWEAKPLAYER
|
|
#define _SLDRTWEAKPLAYER
|
|
|
|
#include "Kyoto/Streams/CInputStream.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_AimStuff.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Collision.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_DarkWorld.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_FirstPersonCamera.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Frozen.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Grapple.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_GrappleBeam.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Misc.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Motion.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Orbit.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_ScanVisor.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Shield.hpp"
|
|
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_SuitDamageReduction.hpp"
|
|
#include "rstl/string.hpp"
|
|
|
|
struct SLdrTweakPlayer {
|
|
SLdrTweakPlayer();
|
|
~SLdrTweakPlayer();
|
|
|
|
rstl::string instanceName;
|
|
SLdrTweakPlayer_DarkWorld darkWorld;
|
|
SLdrTweakPlayer_GrappleBeam grappleBeam;
|
|
SLdrTweakPlayer_Motion motion;
|
|
SLdrTweakPlayer_Misc misc;
|
|
SLdrTweakPlayer_AimStuff aimStuff;
|
|
SLdrTweakPlayer_Orbit orbit;
|
|
SLdrTweakPlayer_ScanVisor scanVisor;
|
|
SLdrTweakPlayer_Grapple grapple;
|
|
SLdrTweakPlayer_Collision collision;
|
|
SLdrTweakPlayer_FirstPersonCamera firstPersonCamera;
|
|
SLdrTweakPlayer_Shield shield;
|
|
SLdrTweakPlayer_Frozen frozen;
|
|
SLdrTweakPlayer_SuitDamageReduction suitDamageReduction;
|
|
};
|
|
|
|
void LoadTypedefSLdrTweakPlayer(SLdrTweakPlayer&, CInputStream&);
|
|
|
|
#endif // _SLDRTWEAKPLAYER
|