Files
Henrique Gemignani Passos Lima bee9ee72fd Some property adjustment
2025-01-14 04:52:59 +02:00

43 lines
1.7 KiB
C++

#ifndef _SLDRTWEAKPLAYER
#define _SLDRTWEAKPLAYER
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_AimStuff.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Collision.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_DarkWorld.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_FirstPersonCamera.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Frozen.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Grapple.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_GrappleBeam.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Misc.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Motion.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Orbit.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_ScanVisor.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Shield.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_SuitDamageReduction.hpp"
#include "rstl/string.hpp"
struct SLdrTweakPlayer {
SLdrTweakPlayer();
~SLdrTweakPlayer();
rstl::string instanceName;
SLdrTweakPlayer_DarkWorld darkWorld;
SLdrTweakPlayer_GrappleBeam grappleBeam;
SLdrTweakPlayer_Motion motion;
SLdrTweakPlayer_Misc misc;
SLdrTweakPlayer_AimStuff aimStuff;
SLdrTweakPlayer_Orbit orbit;
SLdrTweakPlayer_ScanVisor scanVisor;
SLdrTweakPlayer_Grapple grapple;
SLdrTweakPlayer_Collision collision;
SLdrTweakPlayer_FirstPersonCamera firstPersonCamera;
SLdrTweakPlayer_Shield shield;
SLdrTweakPlayer_Frozen frozen;
SLdrTweakPlayer_SuitDamageReduction suitDamageReduction;
};
void LoadTypedefSLdrTweakPlayer(SLdrTweakPlayer&, CInputStream&);
#endif // _SLDRTWEAKPLAYER