Files
Henrique Gemignani Passos Lima bee9ee72fd Some property adjustment
2025-01-14 04:52:59 +02:00

44 lines
1.3 KiB
C++

#ifndef _SLDRTWEAKGAME
#define _SLDRTWEAKGAME
#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakGame_CoinLimitChoices.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakGame_FragLimitChoices.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakGame_TimeLimitChoices.hpp"
#include "rstl/string.hpp"
struct SLdrTweakGame {
SLdrTweakGame();
~SLdrTweakGame();
rstl::string instanceName;
rstl::string pakFile;
rstl::string asset;
float fieldofView;
float fieldofView2Player;
bool disableDebugMenu;
bool unknown_0x7262d27b;
bool developmentMode;
float unknown_0xa3dcf42a;
float unknown_0xb35c72be;
float unknown_0x4a02103c;
float unknown_0xe1fca71b;
float unknown_0xfbce966a;
float unknown_0x09c6ca10;
float hardModeDamageMultiplier;
float hardModeWeaponMultiplier;
float unknown_0x5ab5812c;
float unknown_0x53401390;
int totalPercentage;
SLdrTweakGame_FragLimitChoices unknown_0x1d627808;
SLdrTweakGame_TimeLimitChoices unknown_0xb2e8828d;
SLdrTweakGame_CoinLimitChoices unknown_0x06af87bd;
SLdrTweakGame_TimeLimitChoices unknown_0x1533ea4e;
SLdrSpline unknown_0x40818220;
};
void LoadTypedefSLdrTweakGame(SLdrTweakGame&, CInputStream&);
#endif // _SLDRTWEAKGAME