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31 lines
1017 B
C++
31 lines
1017 B
C++
#ifndef _SLDRTWEAKBALL
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#define _SLDRTWEAKBALL
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_BoostBall.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_Camera.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_CannonBall.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_DeathBall.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_Misc.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_Movement.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_ScrewAttack.hpp"
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#include "rstl/string.hpp"
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struct SLdrTweakBall {
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SLdrTweakBall();
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~SLdrTweakBall();
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rstl::string instanceName;
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SLdrTweakBall_Movement movement;
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SLdrTweakBall_Camera camera;
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SLdrTweakBall_Misc misc;
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SLdrTweakBall_BoostBall boostBall;
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SLdrTweakBall_CannonBall cannonBall;
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SLdrTweakBall_ScrewAttack screwAttack;
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SLdrTweakBall_DeathBall deathBall;
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};
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void LoadTypedefSLdrTweakBall(SLdrTweakBall&, CInputStream&);
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#endif // _SLDRTWEAKBALL
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