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38 lines
798 B
C++
38 lines
798 B
C++
#ifndef _SLDRSOUND
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#define _SLDRSOUND
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrSurroundPan.hpp"
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struct SLdrSound {
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SLdrSound();
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~SLdrSound();
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SLdrEditorProperties editorProperties;
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int sound;
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float maxAudibleDistance;
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float dropOff;
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float delayTime;
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int minVolume;
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int maxVolume;
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int priority;
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SLdrSurroundPan surroundPan;
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bool loop;
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bool ambient;
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bool unknown;
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bool autoStart;
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bool canOcclude;
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bool useRoomAcoustics;
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bool persistent;
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bool playAlways;
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bool allArea;
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bool soundIsMusic;
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int pitch;
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int echoVisorMaxVolume;
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};
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void LoadTypedefSLdrSound(SLdrSound&, CInputStream&);
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#endif // _SLDRSOUND
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