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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#ifndef _SLDRSHRIEKER
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#define _SLDRSHRIEKER
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrShrieker {
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SLdrShrieker();
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~SLdrShrieker();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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SLdrDamageVulnerability buriedVulnerability;
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float hostileAccumulatePriority;
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SLdrDamageInfo damageInfo;
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CAssetId part;
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SLdrDamageInfo projectileDamage;
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CAssetId projectile;
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int combatVisorMaxVolume;
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int echoVisorMaxVolume;
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SLdrDamageInfo meleeDamage;
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CAssetId meleeEffect;
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float unknown_0x9b6a4437;
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float meleeAttackTimeVariation;
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float meleeRange;
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float hoverHeight;
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CVector3f missileDeflectionOffset;
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float missileDeflectionRadius;
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float unknown_0xe70ef8a3;
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int soundMissileDeflection;
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float dodgeTime;
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float dodgePercentage;
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float detectionHeight;
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float unknown_0x4753beb1;
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float popDetectionRadius;
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float morphballDetectionRadius;
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float visibilityChangeTime;
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};
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void LoadTypedefSLdrShrieker(SLdrShrieker&, CInputStream&);
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#endif // _SLDRSHRIEKER
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