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32 lines
904 B
C++
32 lines
904 B
C++
#ifndef _SLDRRIFTPORTAL
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#define _SLDRRIFTPORTAL
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrRiftPortal {
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SLdrRiftPortal();
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~SLdrRiftPortal();
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SLdrEditorProperties editorProperties;
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CAssetId model;
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SLdrAnimationParameters animationInformation;
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CAssetId backgroundModel;
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SLdrAnimationParameters backgroundAnimation;
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CAssetId incandescentModel;
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SLdrAnimationParameters incandescentAnimation;
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CAssetId lineModel;
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SLdrAnimationParameters lineAnimation;
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bool ripPortal;
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int projectileAttraction;
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float projectileBoxWidth;
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float projectileAngle;
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float projectileDestructionRadius;
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};
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void LoadTypedefSLdrRiftPortal(SLdrRiftPortal&, CInputStream&);
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#endif // _SLDRRIFTPORTAL
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