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33 lines
913 B
C++
33 lines
913 B
C++
#ifndef _SLDRPUDDLESPORE
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#define _SLDRPUDDLESPORE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrShockWaveInfo.hpp"
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struct SLdrPuddleSpore {
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SLdrPuddleSpore();
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~SLdrPuddleSpore();
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SLdrEditorProperties editorProperties;
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int flavor;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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bool unknown_0x5cdc877d;
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float chargeTime;
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float timeOpen;
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float platformTime;
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float unknown_0xf1c2d224;
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float unknown_0x3c6af2ac;
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float hitDetectionAngle;
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float shockWaveHeight;
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int sound;
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SLdrShockWaveInfo shockWaveInfo;
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};
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void LoadTypedefSLdrPuddleSpore(SLdrPuddleSpore&, CInputStream&);
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#endif // _SLDRPUDDLESPORE
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