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Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

30 lines
787 B
C++

#ifndef _SLDRPORTALTRANSITION
#define _SLDRPORTALTRANSITION
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrPortalTransition {
SLdrPortalTransition();
~SLdrPortalTransition();
SLdrEditorProperties editorProperties;
SLdrAnimationParameters animationInformation;
CVector3f playerScale;
int volume;
int pan;
CAssetId agsc_0xe08e2172;
CAssetId agsc_0xb3e6c4e3;
int startPortal;
int inPortal1;
int inPortal2;
int direction;
};
void LoadTypedefSLdrPortalTransition(SLdrPortalTransition&, CInputStream&);
#endif // _SLDRPORTALTRANSITION