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30 lines
787 B
C++
30 lines
787 B
C++
#ifndef _SLDRPORTALTRANSITION
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#define _SLDRPORTALTRANSITION
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrPortalTransition {
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SLdrPortalTransition();
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~SLdrPortalTransition();
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SLdrEditorProperties editorProperties;
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SLdrAnimationParameters animationInformation;
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CVector3f playerScale;
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int volume;
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int pan;
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CAssetId agsc_0xe08e2172;
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CAssetId agsc_0xb3e6c4e3;
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int startPortal;
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int inPortal1;
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int inPortal2;
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int direction;
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};
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void LoadTypedefSLdrPortalTransition(SLdrPortalTransition&, CInputStream&);
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#endif // _SLDRPORTALTRANSITION
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