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36 lines
918 B
C++
36 lines
918 B
C++
#ifndef _SLDRPLAYERTURRET
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#define _SLDRPLAYERTURRET
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrPlayerTurret {
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SLdrPlayerTurret();
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~SLdrPlayerTurret();
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SLdrEditorProperties editorProperties;
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int flagsPlayerTurret;
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float unknown_0x17cd8b2a;
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float unknown_0x1473dad2;
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float unknown_0x3650ce75;
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float unknown_0x78520e6e;
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float damageAngle;
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float horizSpeed;
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float vertSpeed;
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float fireRate;
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SLdrDamageInfo weaponDamage;
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CAssetId weaponEffect;
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CAssetId wpsc;
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int unknown_0xe7234f72;
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int unknown_0x3e2f7afb;
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int unknown_0x7cabd1f1;
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int unknown_0x7ef976eb;
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int unknown_0x035459fd;
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};
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void LoadTypedefSLdrPlayerTurret(SLdrPlayerTurret&, CInputStream&);
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#endif // _SLDRPLAYERTURRET
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