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21 lines
441 B
C++
21 lines
441 B
C++
#ifndef _SLDRPLAYERHINT
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#define _SLDRPLAYERHINT
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrPlayerHint {
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SLdrPlayerHint();
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~SLdrPlayerHint();
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SLdrEditorProperties editorProperties;
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int priority;
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float timer;
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float unknown;
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int flagsPlayerHint;
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};
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void LoadTypedefSLdrPlayerHint(SLdrPlayerHint&, CInputStream&);
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#endif // _SLDRPLAYERHINT
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