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37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#ifndef _SLDRPLAYERACTOR
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#define _SLDRPLAYERACTOR
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrHealthInfo.hpp"
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struct SLdrPlayerActor {
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SLdrPlayerActor();
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~SLdrPlayerActor();
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SLdrEditorProperties editorProperties;
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CVector3f collisionBox;
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CVector3f collisionOffset;
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float mass;
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float gravity;
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SLdrHealthInfo health;
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SLdrDamageVulnerability vulnerability;
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CAssetId noModel;
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SLdrAnimationParameters animationInformation;
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SLdrActorParameters actorInformation;
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bool isLoop;
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bool immovable;
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bool isSolid;
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int flagsPlayerActor;
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int renderGunOverride;
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};
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void LoadTypedefSLdrPlayerActor(SLdrPlayerActor&, CInputStream&);
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#endif // _SLDRPLAYERACTOR
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