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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#ifndef _SLDRPICKUP
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#define _SLDRPICKUP
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEchoParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPlayerItem.hpp"
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struct SLdrPickup {
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SLdrPickup();
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~SLdrPickup();
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SLdrEditorProperties editorProperties;
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CVector3f collisionSize;
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CVector3f collisionOffset;
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SLdrPlayerItem itemToGive;
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int capacityIncrease;
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int itemPercentageIncrease;
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int amount;
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float respawnTime;
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float pickupEffectLifetime;
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float lifetime;
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float fadetime;
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CAssetId model;
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SLdrAnimationParameters animationInformation;
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SLdrActorParameters actorInformation;
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SLdrEchoParameters echoInformation;
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float activationDelay;
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CAssetId pickupEffect;
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bool absoluteValue;
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bool calculateVisibility;
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bool unknown;
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float autoHomeRange;
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float delayUntilHome;
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float homingSpeed;
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bool autoSpin;
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bool blinkOut;
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CVector3f orbitOffset;
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};
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void LoadTypedefSLdrPickup(SLdrPickup&, CInputStream&);
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#endif // _SLDRPICKUP
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