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32 lines
903 B
C++
32 lines
903 B
C++
#ifndef _SLDRMETAREE
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#define _SLDRMETAREE
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAudioPlaybackParms.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrMetaree {
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SLdrMetaree();
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~SLdrMetaree();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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SLdrDamageInfo radiusDamage;
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float dropHeight;
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CVector3f unknown;
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float attackSpeed;
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float dropDelay;
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float haltDelay;
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float launchSpeed;
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SLdrAudioPlaybackParms turnSound;
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};
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void LoadTypedefSLdrMetaree(SLdrMetaree&, CInputStream&);
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#endif // _SLDRMETAREE
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