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37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#ifndef _SLDRLUMITE
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#define _SLDRLUMITE
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrLumite {
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SLdrLumite();
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~SLdrLumite();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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float unknown_0x2d9ebd7f;
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float unknown_0x6dd1c509;
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CAssetId smallShotProjectile;
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SLdrDamageInfo smallShotDamage;
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float unknown_0x6d5356bb;
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float unknown_0x2d1c2ecd;
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CAssetId bigShotProjectile;
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SLdrDamageInfo bigShotDamage;
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CAssetId trailEffect;
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CAssetId sunlightEnterExitEffect;
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float unknown_0xe05d93ef;
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float unknown_0x47691396;
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int phaseInSound;
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int phaseOutSound;
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};
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void LoadTypedefSLdrLumite(SLdrLumite&, CInputStream&);
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#endif // _SLDRLUMITE
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