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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#ifndef _SLDRKRALEE
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#define _SLDRKRALEE
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrKralee {
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SLdrKralee();
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~SLdrKralee();
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SLdrEditorProperties editorProperties;
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int flavor;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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float waypointApproachDistance;
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float visibleDistance;
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float wallTurnSpeed;
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float floorTurnSpeed;
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float downTurnSpeed;
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float unknown_0xd5c25506;
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float projectileBoundsMultiplier;
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float collisionLookAhead;
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float warpInTime;
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float warpOutTime;
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float visibleTime;
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float unknown_0x7bba36ff;
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float invisibleTime;
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float unknown_0x4e4ae0e4;
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float warpAttackRadius;
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float warpAttackKnockback;
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float warpAttackDamage;
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float animSpeedScalar;
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float maxAudibleDistance;
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CAssetId warpInParticleEffect;
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CAssetId warpOutParticleEffect;
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int warpInSound;
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int warpOutSound;
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bool initiallyPaused;
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bool initiallyInvisible;
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};
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void LoadTypedefSLdrKralee(SLdrKralee&, CInputStream&);
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#endif // _SLDRKRALEE
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