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33 lines
972 B
C++
33 lines
972 B
C++
#ifndef _SLDRINGBLOBSWARM
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#define _SLDRINGBLOBSWARM
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrBasicSwarmProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrIngBlobSwarm {
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SLdrIngBlobSwarm();
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~SLdrIngBlobSwarm();
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SLdrEditorProperties editorProperties;
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SLdrActorParameters actorInformation;
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SLdrAnimationParameters animationInformation;
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bool active;
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SLdrBasicSwarmProperties basicSwarmProperties;
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int unknown_0x7399abbb;
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int unknown_0x734d923b;
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float maxAttackAngle;
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float intoAttackSpeed;
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float attackSpeed;
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float mass;
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float maxAttackHeight;
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CVector3f attackAimOffset;
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};
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void LoadTypedefSLdrIngBlobSwarm(SLdrIngBlobSwarm&, CInputStream&);
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#endif // _SLDRINGBLOBSWARM
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