mirror of
https://github.com/PrimeDecomp/echoes.git
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92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
#ifndef _SLDRING
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#define _SLDRING
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPlasmaBeamInfo.hpp"
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struct SLdrIng {
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SLdrIng();
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~SLdrIng();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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int unknown_0x092fbad0;
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CAssetId facePlateModel;
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float hearingRadius;
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float ingSpotMaxSpeed;
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float unknown_0x8d42a8d5;
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float unknown_0x84586bfd;
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float unknown_0x50398a06;
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float ingSpotTurnSpeed;
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CAssetId ingSpotBlobEffect;
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CAssetId ingSpotHitNormalDamage;
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CAssetId ingSpotHitHeavyDamage;
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CAssetId ingSpotDeath;
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int soundIngSpotIdle;
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int soundIngSpotMove;
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int sound_0xb392943a;
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int sound_0x24ecc1e9;
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int soundIngSpotDeath;
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CAssetId part_0x3c2d681e;
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CAssetId srsc;
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CAssetId part_0x3da219c7;
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float unknown_0x23271976;
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CAssetId part_0x081e9e6c;
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float unknown_0xcb39eccb;
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float unknown_0x587ca175;
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float unknown_0x0bd7d5a9;
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int soundSwarmMove;
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int sound_0x5650366a;
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int soundBodyProjectileBlasterMiddle;
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int sound_0x0c13c5a8;
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int sound_0x148b81e4;
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float unknown_0x5d0d2c40;
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float unknown_0xc620183a;
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float frustrationTime;
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float tauntChance;
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float aggressiveness;
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SLdrDamageInfo armSwipeDamage;
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SLdrDamageInfo bodyProjectileContactDamage;
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float unknown_0xa0d63374;
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float bodyProjectileSuckTime;
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CAssetId bodyProjectileSplatEffect;
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float bodyProjectileSpeed;
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float bodyProjectileDropTime;
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float unknown_0xe6ddb662;
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float unknown_0xb57bae86;
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int soundBodyProjectile;
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int soundBodyProjectileSplatWall;
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float bodyProjectileOdds;
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float unknown_0xfa6edeb5;
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float unknown_0xa9c8c651;
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CAssetId miniPortalEffect;
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int soundMiniPortal;
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SLdrDamageInfo miniPortalProjectileDamage;
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SLdrPlasmaBeamInfo miniPortalBeamInfo;
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float unknown_0x67f6c10e;
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SLdrDamageInfo exitGrappleDamage;
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float exitGrappleSpitForce;
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int soundGrapple;
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int soundExitGrapple;
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float unknown_0x421651f6;
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float unknown_0x560b4a95;
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float unknown_0x8bdcc614;
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CColor lightColor;
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float lightAttenuation;
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SLdrDamageVulnerability ingSpotVulnerability;
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SLdrDamageVulnerability grappleBallVulnerability;
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SLdrDamageVulnerability triggerVulnerability;
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};
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void LoadTypedefSLdrIng(SLdrIng&, CInputStream&);
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#endif // _SLDRING
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