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Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

32 lines
893 B
C++

#ifndef _SLDRGUNTURRETTOP
#define _SLDRGUNTURRETTOP
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrGunTurretTop {
SLdrGunTurretTop();
~SLdrGunTurretTop();
SLdrEditorProperties editorProperties;
float powerUpTime;
float powerDownTime;
CAssetId part_0xbf87e353;
CAssetId part_0xaf6e671a;
int alwaysFf_0x67c8a8f4;
int alwaysFf_0x68d8b844;
CColor lightColor;
int sound_0xe4aeeba4;
int sound_0x5d9ed447;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
};
void LoadTypedefSLdrGunTurretTop(SLdrGunTurretTop&, CInputStream&);
#endif // _SLDRGUNTURRETTOP