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32 lines
893 B
C++
32 lines
893 B
C++
#ifndef _SLDRGUNTURRETTOP
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#define _SLDRGUNTURRETTOP
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrGunTurretTop {
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SLdrGunTurretTop();
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~SLdrGunTurretTop();
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SLdrEditorProperties editorProperties;
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float powerUpTime;
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float powerDownTime;
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CAssetId part_0xbf87e353;
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CAssetId part_0xaf6e671a;
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int alwaysFf_0x67c8a8f4;
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int alwaysFf_0x68d8b844;
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CColor lightColor;
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int sound_0xe4aeeba4;
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int sound_0x5d9ed447;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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};
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void LoadTypedefSLdrGunTurretTop(SLdrGunTurretTop&, CInputStream&);
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#endif // _SLDRGUNTURRETTOP
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