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17 lines
442 B
C++
17 lines
442 B
C++
#ifndef _SLDRGUIPLAYERJOINMANAGER
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#define _SLDRGUIPLAYERJOINMANAGER
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrGuiPlayerJoinManager {
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SLdrGuiPlayerJoinManager();
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~SLdrGuiPlayerJoinManager();
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SLdrEditorProperties editorProperties;
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};
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void LoadTypedefSLdrGuiPlayerJoinManager(SLdrGuiPlayerJoinManager&, CInputStream&);
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#endif // _SLDRGUIPLAYERJOINMANAGER
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