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19 lines
480 B
C++
19 lines
480 B
C++
#ifndef _SLDRGRAPPLEPOINT
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#define _SLDRGRAPPLEPOINT
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrGrappleParameters.hpp"
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struct SLdrGrapplePoint {
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SLdrGrapplePoint();
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~SLdrGrapplePoint();
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SLdrEditorProperties editorProperties;
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SLdrGrappleParameters grappleInfo;
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};
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void LoadTypedefSLdrGrapplePoint(SLdrGrapplePoint&, CInputStream&);
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#endif // _SLDRGRAPPLEPOINT
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