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35 lines
947 B
C++
35 lines
947 B
C++
#ifndef _SLDRGLOWBUG
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#define _SLDRGLOWBUG
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrGlowbug {
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SLdrGlowbug();
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~SLdrGlowbug();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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CAssetId deathFlashEffect;
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CAssetId part;
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CAssetId attackEffect;
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CAssetId attackTelegraphEffect;
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CAssetId attackEchoEffect;
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float attackDuration;
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float attackTelegraphDuration;
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CVector3f attackAimOffset;
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int attackTelegraphSound;
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int attackSound;
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CAssetId scanModel;
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bool isInLightWorld;
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};
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void LoadTypedefSLdrGlowbug(SLdrGlowbug&, CInputStream&);
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#endif // _SLDRGLOWBUG
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