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30 lines
893 B
C++
30 lines
893 B
C++
#ifndef _SLDRFLYERSWARM
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#define _SLDRFLYERSWARM
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrBasicSwarmProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrFlyerSwarm {
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SLdrFlyerSwarm();
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~SLdrFlyerSwarm();
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SLdrEditorProperties editorProperties;
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SLdrActorParameters actorInformation;
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SLdrAnimationParameters animationInformation;
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bool active;
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SLdrBasicSwarmProperties basicSwarmProperties;
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float unknown_0x4a85a2da;
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float unknown_0x10cccd3c;
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float unknown_0x1e8e90a4;
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float unknown_0x262e586d;
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float rollUprightSpeed;
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float rollUprightMinAngle;
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};
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void LoadTypedefSLdrFlyerSwarm(SLdrFlyerSwarm&, CInputStream&);
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#endif // _SLDRFLYERSWARM
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