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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#ifndef _SLDRDOOR
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#define _SLDRDOOR
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrHealthInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrScannableParameters.hpp"
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struct SLdrDoor {
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SLdrDoor();
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~SLdrDoor();
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SLdrEditorProperties editorProperties;
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CVector3f collisionBox;
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CVector3f collisionOffset;
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SLdrHealthInfo health;
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SLdrDamageVulnerability vulnerability;
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SLdrAnimationParameters animationInformation;
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CAssetId shellModel;
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CAssetId blueShellModel;
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CColor shellColor;
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CAssetId burnTexture;
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SLdrActorParameters actorInformation;
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CVector3f orbitOffset;
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bool isOpen;
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bool isLocked;
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float openAnimationTime;
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float closeAnimationTime;
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float closeDelay;
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float shieldFadeOutTime;
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float shieldFadeInTime;
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bool morphBallTunnel;
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bool horizontal;
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SLdrScannableParameters altScannable;
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};
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void LoadTypedefSLdrDoor(SLdrDoor&, CInputStream&);
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#endif // _SLDRDOOR
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